There are issues if a user imports a clothing asset with >4 weights per vert, we should warn on this on import. ...
User reported a crash in EQS which seemed like some parts of his EQS query got GCed. ...
Adding a render target cube to a Scene Capture Cube returns a very dark texture. ...
For example: /Engine/Tutorial/Basics/FeaturePacks /Engine/Tutorial/Mobile/InstallingiTunesTutorial /Engine/Tutorial/Mobile/SettingUpAndroidTutorial ...
Reported by user. ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
A compile error occurs when passed to a Switch Parameter when the Parameter is set to true. Changing the Parameter to false yields no error. Also, changing the clamp mode to either min or max also y ...
After importing a mesh with "Import Animations" enabled the editor crash's. Importing only the mesh does not crash the engine. Importing animation separately and assigning to Skeletal mesh on import ...
CustomLinkComponent has uninitialized bounds and can't attach itself properly to NavLinkProxy owner because that actor is not relevant for navigation without at least one point-point link. Relevancy ...
Adding elements to an array variable within a struct minimizes defaults category for the array. Regression (no) issue (does) occur in 4.11.2 ...