After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled. This is related to [Link Removed ...
A user has reported that they could BSOD (Blue Screen Of Death) their computer by putting in 999999999999 as the number of pieces for the throbber widget. While I was unable to produce this on our s ...
A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...
When a child BP is used to with a skeletal mesh to play an animation set in the parent, the animation will play in editor and in standalone but will not play in a packaged game. ...
When using the default value in a "get text size" node, the height and width return 0.0. Note: potentially returning null value as no hard value is presented to font. James: Should use same fall ...
If a Blueprint Interface function takes other Interfaces as parameters, and a circular dependency is present, the Editor will crash when the interface is called. CRASH REPORT: [Link Removed] CALLS ...
In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...
Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...
The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script. ...
Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...