If one or more elements are set in the SensesConfig property of an AIController class containing the AIPerceptionComponent, the elements are reset to None when the Blueprint is compiled.

UE - Gameplay - Blueprint - Jan 22, 2015

After adding an AIPerceptionComponent to a custom AIController class, any elements added to the SensesConfig array are reset to None when the Blueprint is compiled. This is related to [Link Removed ...

Throbber widget could eat up all of your RAM

UE - Editor - UI Systems - Jan 22, 2015

A user has reported that they could BSOD (Blue Screen Of Death) their computer by putting in 999999999999 as the number of pieces for the throbber widget. While I was unable to produce this on our s ...

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE

UE - Graphics Features - Jan 22, 2015

A camera set to Orthographic projection mode with a negative Ortho Width will crash the editor on PIE. Reproduced in Main (CL-2412886) Crash Report: [Link Removed] Call Stack:<unknown module>! UE ...

Setting character animation in parent BP and mesh in child BP does not play the animation in a packaged game

UE - Gameplay - Jan 21, 2015

When a child BP is used to with a skeletal mesh to play an animation set in the parent, the animation will play in editor and in standalone but will not play in a packaged game. ...

Get Font Size returns 0.0 for default (null) font value

UE - Gameplay - Jan 21, 2015

When using the default value in a "get text size" node, the height and width return 0.0. Note: potentially returning null value as no hard value is presented to font. James: Should use same fall ...

Using Blueprint Interface functions that take other Interfaces as parameters can cause the Editor to crash in PIE mode.

UE - Gameplay - Blueprint - Jan 20, 2015

If a Blueprint Interface function takes other Interfaces as parameters, and a circular dependency is present, the Editor will crash when the interface is called. CRASH REPORT: [Link Removed] CALLS ...

Sprites don't initialize PixelsPerUnrealUnit in cooked builds, causing invalid values for GetSocketLocation, etc... for assets that have Pixels/uu of 2.56

UE - Gameplay - Paper2D - Jan 20, 2015

In this user's project, playing in Launched or Packaged games causes the Get Socket Location to return an unusual report when used during a flipbook animation. Instead of a normal vector, the Print ...

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self (4.8)

UE - Gameplay - Blueprint - Jan 20, 2015

Get and Set nodes for variables from a BP's parent class will not compile without a reference to Self. Without one, the BP fails to compile with the following error: "Error Variable node Get NewVa ...

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script

UE - Simulation - Physics - Jan 20, 2015

The 'Set Constrained Components' node doesn't set the physics constraint components correctly if used in the Construction Script. ...

BP-implemented BT decorator issues with 4.6 to 4.7 upgrade

UE - AI - Jan 20, 2015

Changes done to BTDecorator_Blueprint result in users not being able to upgrade their BP-implemented decorators to 4.7. ...