When adding a use created widget to another widget the size does not always calculate correctly and this can lead to unexpected clipping. ...
When attempting to fracture a destructible where the source static mesh has been deleted we get a crash in APEX. APEX can't seem to find any root leaf nodes to begin fracturing upon. This does not ...
The bug users reported in the attached thread is the one we talked about earlier that results in Gameplay Debugger hijacking the Canvas and not allowing anyone else to print on it (most notably the ...
When opening ThirdPersonAnimBlueprint (found in QAGame), there are some transitions that are marked as read only and cannot be edited. I talked to the person who made this anim blueprint, and he do ...
QA REGRESSION: YesWORKING: 2616418BROKEN: 2623997 In the Mac editor, the Viewport buttons are difficult to open, requiring multiple clicks to keep the list visible. Update:QA REGRESSION: YesWORKIN ...
Loading a new project with starter content and changing the table from static to movable, and changing to light as if static, the option does not persist after save and restart. ...
Download and run the MultiplayerShootout project. Play in editor. Press q to get to the options menu and select leave game. Observe the black screen in the editor viewport. Also notice the stop and ...
The Show Collision option in the Viewport does not show all collision during Simulate. ...
User is crashing when they attempt to copy files over into a new project and then load up the new project. CrashReporter: [Link Removed][Link Removed][Link Removed] Log files are also attached to ...
Character animations do not replicate when the character is attached to another actor. Setting the other actor to Replicate and Replicates Movement does not seem to make any difference. Reproduced ...