Cascade ParticleRelativeTime outputs constant 0 on mobile. Found in 4.19 CL# 4033788, 4.20 CL# 4302132, 4.21 CL# 4321618 ...
It seems that with 4.20 users are able to change a dispatcher's type from Multicast Delegate to something else (float, int, etc.) Doing so will cause any node that references the dispatcher via call ...
1080p videos do not play as startup movies, and there is no indication as why given by the editor. 1080p videos will work with media framework. There is no documentation either, so there is no indic ...
This bug was reported by Nurulize on UDN: UPackage::Save calls FMD5::Update at line 5918 The bug comes from the fact that Writer->TotalSize() is int64 vs the 2nd parameter of FMD5::Update which ...
Trying to import a large Revit asset using Datasmith causes the system to use all of it's memory. Certain systems may receive a memory allocation error in the process. ...
Foliage components will be unbuilt even after deleting all of the placed foliage in a level. Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 4827620 ...
The steps above are reduced to their simplest expression. I appears that several customers complained about lightmap baking resulting in glowing objects. This typically happens on interior door fr ...
User reported that Soft Object Pointers may not fire RepNotifies properly. This is likely also the case with Weak Object Pointers (and other similar wrappers). The main problem is that these all ge ...
Particle Systems Feed Boroken Values to Dynamic Parameters in Materials with Instanced Stereo Enabled Working as expected in 4.21 CL# 4753647 Found in 4.22 CL# 7053642, 4.23 Preview 1 CL# 7236301, ...