In ConstraintDrives.cpp, SetAngularPositionDrive and SetAngularVelocityDrive do not use "InEnableTwistDrive" and instead assign "TwistDrive" to "InEnableSwingDrive". void FAngularDriveConstraint::S ...
On the Mac, the menu bar should update to include Filters and View menus whenever the Class Viewer window is active just as it updated, for example, when the blueprint editor is active. *See attach ...
Setting the Max Jump Hold Time variable to 1 second, and then holding the jump button produces different results depending on the framerate. In this case, the normal jump is at a specific height, bu ...
This crash was reported on the UDN. Upon further investigation it has been experienced by a handful of different users throughout 4.11 and 4.12. JIRA logged for tracking despite unknown repro steps ...
Difference in force on an actor on a client in a dedicated server scenario between PIE and Standalone. Tested in 4.10 and 4.11. Test project attached. ...
Widgets in retainer boxes cannot use drag feature Regression (No) issue (does) occur in 4.11.2 ...
If a user is holding down a button on the mouse and the Set Keyboard Focus node from blueprint is called on a 3D widget, the button that is being held down on the mouse is reset to the 'Released' po ...
There is an material compile error when using a TexCoord node shared between two Texture samples. The user provided a number of ways to work around the issue, but this issue becomes more problemati ...
Moving a component in a child blueprint causes the parent blueprint to become dirty and requires it to be recompiled. *Regression (No) issue (does) occur in 4.10.4 ...