The Contains node doesn't return an existing row from a data table under specific circumstances. This didn't occur when the struct the data table is based on was made via blueprints or there are mor ...
This is a common crash affecting users in 4.16, and has occurred since at least 4.14. User DescriptionsI was copying and pasting a Geometry Box and then the client just crashed.I was trying some st ...
Description: In Unreal Engine 5.4, when recording camera movements using the Take Recorder with the "Record Sources Into Sub Sequences" option turned off, significant viewport freezing and performan ...
A user reported an issue where the cones that represent angular constraints in the PHAT editor are not rendered if Separate Translucency is disabled. This may be related to another issue with Separa ...
Using Solidworks 2017 Service pack 4.1 the sldasm files only partially import. Instances, folders, and suppressed parts also mess up the import. Suppressed parts show up from different configuration ...
Setting the Runtime Generation on the Recast Nav Mesh to a different preset than what is set in the Project Settings causes an error to appear upon trying to package the project, and causes the pack ...
In UE versions 5.4 and onwards (as of CL 42589677 in Main), when an Instanced UObject property is defined in an Actor Blueprint, modifying the default value in the Blueprint does not propagate the c ...
This is a common crash affecting users in 4.15 and 4.16. It appears to often occur while editing static meshes. User DescriptionsI was editing a mesh, added a socket, didnt immediately rename it, s ...
Callstack: <CALLSTACK START> FTaskThread::ProcessTasksUntilQuit(int) Address = 0x1091943e5 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x10de37e4b (filena ...
I've reproduced this crash in 4.16, 4.17, 4.18, 4.19, and Main. Per licensee: The editor crashes if distance field ambient occlusion is enabled and a viewport is resized to have zero height. Th ...