PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP Blueprints

UE - Gameplay - Blueprint - Mar 17, 2015

PIE with Auto Recompile Blueprints disabled generates an error message asking to compile PROTO_BP_Blueprint_0 and PROTO_BP_AnimBlueprint_0. Clicking Yes compiles, but any attempt to PIE thereafter g ...

Lighting Build fails with World Settings Error

UE - Graphics Features - Jan 16, 2015

Lighting Builds seemingly successfully but produces a Map Check Error for World Settings. There are several things that can be done to "eliminate the issue" and I have separated them into different ...

Editor crash when using Straighten Connection shortcut key

UE - Gameplay - Blueprint - Feb 8, 2017

Using Straighten Connections shortcut can cause the editor to crash after removing node pins. This appears to be due to GetGraphPinForMenu returning the last pin selected (in this case, the removed ...

[CrashReport] Ran out of memory - FFixedUObjectArray::PreAllocate()

UE - Foundation - Core - UObject - Sep 7, 2017

This is a somewhat common crash affecting users in 4.17. Users have not provided any descriptions of their actions when the crash occurred. Source Context 165 if (GWarn) 166 { ...

Fix world to meters scale

UE - Platform - XR - Apr 11, 2018

Is changing the world to meters in the current 4.19 AR template project supposed to affect the world, or is world to meters only for VR projects currently? We have project where a client wants us to ...

When Character BP actor is rotated, "Mesh" component translation differs on Client and Server

UE - Gameplay - Apr 21, 2015

Occurs in: Releases 4.7.6 CL:2510309 Main 4.8 CL:2513846 When Character BP actor is rotated, Translation is changed for "Mesh" component on Client. Server appears as expected. This isn't typicall ...

Crash when Applying Hole Material to Imported Tiled Landscape with World Composition

UE - LD & Modeling - Terrain - Landscape - Jun 11, 2015

A crash occurs when importing a tiled landscape, via the 'Levels' window with World Composition enabled, and applying a material to the 'Hole Material' slot. You can also re-apply a default material ...

Blueprint PaperTileMap Component not Rendering while in Mobile Preview or Launched on Device

UE - Gameplay - Paper2D - Jun 12, 2015

A blueprint with a PaperTileMap component will not render when played through the 'Mobile Preview' or as a packaged project. If the Tilemap alone is dragged into the viewport it renders fine when p ...

Lightmaps on Mobile Devices Appear Dirtied and Pixelated

UE - Platform - Mobile - Jun 19, 2015

Baked lighting on mobile has dirtied or pixelated lightmaps. When testing this issue I attempted to change various settings within the 'Lightmass' section and the changes made did not have much effe ...

Keyboard Shortcuts for Blueprint Editor Do Not Appear until Opening Blueprint

Tools - Feb 11, 2015

In any newly opened project the 'Keyboard Shortcuts' within the 'Editor Preferences' for the 'Blueprint Editor' do not appear until you have opened a blueprint within the project. After closing and ...