Moving a saved duplicate of an OpenWorld level crashes the Editor

UE - World Creation - Worldbuilding Tools - Mar 19, 2025

Moving a saved duplicate of an OpenWorld level crashes the Editor. The act of moving the duplicated OpenWorld level crashes the Editor the moment the engine tries to delete the original level, so it ...

FindTextInLocalizationTable can't find a translation when entries have the same values on both languages

UE - Editor - UI Systems - Localization - Sep 18, 2024

FindTextInLocalizationTable can't find a translation to an entry when the translation is the same as the looked up key because FTextLocalizationManager::DisplayStringLookupTable don't keep entries t ...

MRQ rendering crashes when there is an empty audio track

UE - Virtual Production - Tools - MRQ - Aug 25, 2025

Crash when entering PIE after modifying BP child actor component

UE - World Creation - Worldbuilding Tools - World Partition - Nov 13, 2024

Variant manager crash in UPropertyValue::HasValidResolve

UE - Editor - Content Pipeline - Variants - Nov 21, 2024

in the past we have reported a lot of VM related bugs which got fixed over time. Unfortunately, I think we have another one. Right now we're using 5.0.3 binaries from the launcher. Now the pro ...

Crash when load the levelinstance what is set "LevelBehavior=Standalone" in the stanadalone game

UE - World Creation - Worldbuilding Tools - Level Instances - Jul 16, 2024

A crash occurs when LevelInstance with LevelBehavior set to "Standalone" is loaded in a standalone game. Specifically, when LevelInstance is deleted by moving outside the loading range of the worldp ...

Fractured Geometry Collection triggers a crash when colliding with an Animation Blueprint with a Rigidbody Node

UE - Simulation - Core - Sep 25, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder name.

UE - World Creation - Worldbuilding Tools - Jun 10, 2025

Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder n ...

Recompiling an ABP that another ABP has a Property Access dependency on without recompiling/linking the other causes a crash

UE - Anim - Runtime - Anim Blueprints - Oct 2, 2025

The crash comes from the pointers in FAnimSubsystem_PropertyAccess::Library::Indirections in the layer ABP from pointing to old/invalid functions and properties from the trash ABP_Manny, as they hav ...

ensure(PinHelpers::UnresolvedPins.Num() == 0); fails after undoing in the editor

UE - Framework - Blueprint Editor - Sep 6, 2025

The underlying cause is some edge case involving a math expression node, which does some perhaps naive things with a contained graph. ...