Packaging for DLC with plugin multiple times causes failure due to file path length

When the DLC is being built for a project and stored in a plugin, the result is normaly until the DLC is packaged multiple times. This leads to the file path becoming more and more nested each time. ...

FIntVector has some code that refers to it being two dimensonal

UE - Gameplay - Mar 10, 2016

There is code in the FIntVector class (IntVector.h) that seems to be copied from the FIntRect class which is a problem since FIntRect is two dimensonal while FIntVector is three dimensional. The one ...

TUnion copy constructor causes the editor to assert due to Unrecognized TUnion subtype

UE - Foundation - Core - Mar 15, 2016

The TUnion copy constructor causes the editor to toss an assert due to it claiming that the passed in TUnion is of an Unrecognized TUnion subtype. ...

Collections reset when the engine upgrades project

UE - Editor - Content Pipeline - Content Browser - Jul 8, 2015

When you upgrade your project to a new version of the engine, your Collections are deleted from the Collection setting. ...

Split screen causes artifacting to occur in packaged projects when using UMG

UE - Graphics Features - Apr 21, 2016

If the user is using the split screen feature and adds a widget to the screen of each player, this can cause what looks like a failure to completely update everything on screen causing a weird artif ...

Has Any User Focused Descendants returns true even if all children have been removed

UE - Editor - UI Systems - Apr 25, 2016

HasAnyUserFocusedDescendants returns true even when all children have been removed. ...

For Destructibles, Hide Bone by Name doesn't disable collision

UE - Simulation - Physics - Destruction - Apr 4, 2016

For Destructibles, Hide Bone by Name doesn't disable collision with PBO Disable and PBO Terminate. This is similar to [Link Removed], but has enough differences to justify a new Jira (Destructibles ...

Crash rendering image sequence if the Sub-Level with matinee is not loaded

Tools - Apr 15, 2016

Crash rendering image sequence if the Sub-Level containing the matinee is not loaded. This seems to go away if the level is either set to "Always Loaded". Seems to be a result of people not switch ...

Cannot Add Actor Blueprints to Object Library When Base Class is Set to Actor

Tools - Jan 25, 2016

Setting the base class dropdown of an Object Library to Actor prevents you from being able to add any actors to the library. This occurs even when the Has Blueprint Classes bool is checked. Found ...

Packaging Project with Nativize Blueprint Assets Prevents Overlap Events from Firing

UE - Gameplay - Blueprint Runtime - Mar 31, 2016

Currently, I have been unable to reproduce this issue outside of the user's project that is provided in the repro steps. Packaging a game that has the experimental feature Nativize Blueprint Assets ...