Building lighting fails when the engine localization is set to Russian (RU). Have not reproduced internally. This issue seems to be related to [Link Removed] since it occurs in the Russian localiz ...
Defining a skeletal mesh component in code and attaching it to the root component will not allow the component's details to be editable inside the editor. ...
In the static mesh editor, choosing the Auto Convex Collision from the Collision drop toolbar and selecting apply will immediately crash the engine. ...
Blurry VR Editor icon when using the small icons settings in the Editor ...
If a user uses a delay in a game instance, this will work in PIE but not after packaging. ...
When changing the variable type or return type of a function in code and hot reload in the editor, blueprints that use the variable/function do not have their pins updated until the editor is closed ...
When the console command "Stereo On" is used to start a game in fullscreen, objects in the level appear with a slight blur. Pressing Alt+Enter will "refresh" the screen and eliminate the blur effec ...
Spawn Actor from Class does not accept new values to exposed variables that are altered upon spawn. ...
Random Pitch Angle does not properly apply when called within a procedural foliage volume. ...
Changing a blueprint node to a pure function while a breakpoint is set on the node will maintain the breakpoint. Additionally, the breakpoint cannot be toggled or removed until the node is turned ba ...