Can no longer bulk edit material properties with the property matrix

UE - Editor - Content Pipeline - Content Browser - Aug 24, 2015

In 4.7 you could select multiple material assets in the content browser, right click and choose Asset Actions > Property Matrix to bulk edit material properties, but in 4.8 and 4.9, this feature is ...

[CrashReport] UE4Editor_UnrealEd!UnFbx::FFbxImporter::RecursiveBuildSkeleton()

UE - Editor - Content Pipeline - Import and Export - Jul 30, 2015

This is a common crash affecting users. User DescriptionsJust import a Mesh of Fuse Source Context 624 void UnFbx::FFbxImporter::RecursiveBuildSkeleton(FbxNode* Link, TArray<FbxNode*>& Out ...

[CrashReport] UE4Editor_Sequencer!FSequencer::NotifyMovieSceneDataChanged()

UE - Anim - Sequencer - Jul 24, 2017

This is a common crash affecting users in 4.16 and into the 4.17 Preview. User Descriptionscopying-pasting curves in Sequencer Source Context 979 void FSequencer::NotifyMovieSceneDataCha ...

Cloth Rendering - Optimizations cause a one frame geometry stretch when off screen cloth is teleported back on screen.

UE - Simulation - Physics - Character - Aug 26, 2021

Render optimizations are causing the cloth render data to be updated one frame too late after an off screen cloth object has been teleported back on screen. The optimisation triggers itself after a ...

Copying a destructible mesh in the viewport loses reference to assigned mesh in the details panel

UE - Simulation - Physics - Destruction - Nov 4, 2014

BRANCH: MAIN CHANGELIST: 2346079 PLATFORM: Windows DESCRIPTION: When copying a Destructible mesh in the viewport the Destructible Mesh component will not be shown for the copied mesh. The mesh can ...

Mouse is captured when starting PiE, but PiE viewport is not focused

Tools - Mar 29, 2016

Enviroment: Windows 7 Professional SP1 64-bit Intel(R) Xeon(R) CPU E5-2643 v3 @ 3.40GHz 64GB Ram NVidia GTX 980 (Driver version: 364.51 ) DirectX 11 Behavior in 4.10: The mouse is not captured/focu ...

[Mac] [Preview] Texture nodes do not clip behind parts outside of the graph editor until the node is completely obfuscated

UE - Platform - Apple - Mar 10, 2016

When using the Material editor, the preview slides on the texture nodes do not clip behind the other elements of the UI as the nodes do. This issue only occurs on Mac OSX El Capitan version. It was ...

FBatchedElements::Draw - OrthoZoomFactor can be reset to 1.0f if Line.bScreenSpace is ever false

UE - Graphics Features - Feb 20, 2017

A licensee has reported that the Draw function in BatchedElements.cpp can set the OrthoZoomFactor (not a local variable) to 1.0f if Line.bScreenSpace is ever found to be false. The line this can oc ...

Unable to Save or Close Editor after Copying .FBX to Content Folder via Project Directory

Tools - Jul 5, 2017

The editor is not allowing users to save or close a project after an .FBX file has been copied to the project's Content directory and allowing the Content Browser to discover the change in source fi ...

Sound Wave Actions Menu Closes Automatically When Changed to Columns View

Tools - Dec 15, 2017

After changing the view to columns (by going through Right click < Create Dialogue < View Options < Columns) the Sound Wave Action menu will close out automatically before any options can be selecte ...