Expandable Area widget appears to create extra widgets when being copied and pasted. These widget appear to be ghost widgets of the original children. If the new unwanted button is selected or delet ...
Using nested comments when also declaring a second UClass in the same header file causes the UHT to have issues when parsing, resulting in a crash of UHT. ...
When using a single FBX with multiple meshes that is imported as individual meshes, if you reimport after updating only a single mesh or a few of them the entirety of FBX will be imported and added ...
Trying to deploy a project that uses an external plugin (not located in either Engine/Plugins or Project/Plugins) will fail. The error message states that it is looking for the plugin to be located ...
If a VR headset is connected, it will be used for Y axis camera input in PIE if you have switched to and from the Landscape tab in the Modes panel. You can fix this temporarily by reopening the edit ...
When a code project is given the name SteamVR the project will fail to open with the error message shown in the screenshot. This does not occur for a blueprint project with the same name, blueprint ...
The Subsurface shading looks incorrect in the Blueprint Viewport window. Adjusting the cvar for r.sss.checkerboard from the default value of 2 to 1 looks more correct and a value of 0 switches back ...
Crash when using stereo on command in shipping build. The game crashes when the stereo on command is called via an Execute Console Command node. ...
ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Large App Icon asset 'AppIconSmall' in 'Payload/YourApp.app' is thrown when uploading an TVOS project to the app store. This is likely ...
When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...