Texture cube references appear to stay in memory after they have been added to a blueprint. They continue to take up memory even after the variable reference has been deleted. ...
Including "TargetPlatform" as a private dependency of a code project created using the binary version of the Engine prevents the Editor from being able to package the project for Win64. Removing the ...
When transitioning from AR map/pawn to Non-AR map/pawn the direction the phone is facing is applied to Non-AR pawn. Only occurring on Android/ARCore Also tested in Main CL #4229747 Tested with Pi ...
Collision does not appear to work properly on a static mesh that is set up with UseComplexCollisionAsSimple. ...
When a UV Offset is applied in a RetainerBox effect material, visual artifacts appear only in the editor — not at runtime — if a widget with a dotted preview outline (like CanvasPanel) is placed dir ...
A LevelSequence will lose the binding to objects contained in a level instanced inside another level on 5.6 and up. Refer to the reproduction steps or the shared repro project provided by the licens ...
Currently it is only partially possible to edit nested component subobjects, but not in a way that's consistent with how top-level component subobjects are edited (both Blueprints and IWCE). This is ...
A licensee has reported that their vertex animations are leaving a lot of be desired with anti-aliasing. Specifically using vertex animated meshes can leave aliasing remnants behind while it's shift ...
Rotated component made into root displays incorrectly in the blueprint editor. Closing and reopening the BP editor corrects the displayed root component. ...