Odd behavior in Lyra when a key is down and focus is received back on the player from UI with gamepad buttons

UE - Gameplay - Input - Jun 29, 2023

This is only happening with gamepad buttons it appears. This is likely not Lyra specific, but has something to do with how the state of gamepad keys are being evaluated. I think that it may be becau ...

Alembic geometry cache not writing data into a virtual texture

UE - Rendering - Architecture - Aug 2, 2023

Lumen causing exposure issues when several viewports are opened

UE - Rendering - Graphics Features - Lumen - Aug 16, 2023

Geometry collection - source geometry not updating and reset bug

UE - Simulation - Core - Aug 17, 2023

This issue was reported by a customer trying to modify the static meshes of a GeometryCollection. After removing some meshes from the Geometry Source, he used the Reset button to apply the changes t ...

EnhancedInput Chorded Actions do not work on higher priority mappings

UE - Gameplay - Input - Aug 21, 2023

Reported from Prismatic: It appears that the Add Mapping Context function currently prioritizes low numbers over high numbers, which seems inconsistent with the function description and some parts ...

Channel Mask Parameter UI display discrepancy

UE - Rendering - Architecture - Materials - Aug 22, 2023

UAssetImportTask::bReplaceExisting is not supported with interchange

UE - Editor - Content Pipeline - Import and Export - Aug 25, 2023

Add this code to a function you call from a blue utility widget or any other way to start the import with this code.TArray<UAssetImportTask*> ImportTasks; for (int32 i = 0; i < cFC.Files.Num(); i++) ...

Static Mesh Scene Actor Flipped Normals

UE - Rendering - Architecture - Aug 31, 2023

Static meshes can have normals flipped when the actor they are attached to has one component of its scale inverted. ...

Emissive material lighting falloff regression in GPU Lightmass

UE - Graphics Features - Sep 12, 2023

Forum user noted that emissive lighting being built with GPU Lightmass is in fact being built, just not around the mesh, but in a larger radius and with reduced strength compared to 5.1.1. They foun ...

User Defined Enums don't support the UseEnumValuesAsMaskValuesInEditor meta specifier

UE - Framework - Blueprint - Sep 13, 2023

The Make Bitmask node uses the flag index rather than the flag mask value unless the enum has the UseEnumValuesAsMaskValuesInEditor meta specifier. UserDefinedEnums in the editor don't support this ...