Crash when trimming animation and then undoing action

UE - Runtime - Animation - May 30, 2023

Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1  ...

Nanite Displacement Bounds Mismatch Causes Floating Terrain Artifacts on Landscape

UE - Rendering - Graphics Features - Nanite - Mar 19, 2026

Summary When Nanite Tessellation (Nanite Displacement) is enabled on a Landscape in UE 5.7.3, scaling the Displacement value via Multiply nodes in the material graph causes floating terrain ghost a ...

FGameplayTagCountContainer::Reset() leaves explicit tag state and causes counts to accumulate

UE - Gameplay - Gameplay Tags - Aug 4, 2026

[Summary] In UE 5.7 and later, if a tag is added once to an FGameplayTagCountContainer, the container is reset, and the same tag is added once more, GetExplicitTagCount() returns 2 instead of the e ...

FBX: Camera imports to Matinee with skewed position and rotation

UE - Editor - Content Pipeline - Import and Export - Aug 27, 2013

Branch Build Label Changelist UE4-Main UE4_[2013-08-27_14.24] 1799942 DESCRIPTION: When importing an animated camera from Maya into Matinee, the placement of the camera is changed (shifted 90 ...

NPC - Instances does not get updates from changes to the parent Niagara Parameter Collection in the editor

UE - Niagara - Oct 4, 2024

When an Niagara Parameter Collection (NPC) is selected as the parent Collection for an NPC Instance (NPCI), all of its current parameters are carried over to the NPCI with their current values as th ...

Attempting to build lighting in project crashes editor

UE - LD & Modeling - Terrain - Landscape - May 18, 2016

Attempting to build lighting in user's project crashes editor. Frequency: 3/3 CrashReporter: N/A ...

Crash when fast moving Character objects has Teleporting enabled

UE - Runtime - Simulation - Nov 28, 2022

Reproduced 3/3 times. Issue does not occur in //UE4/Release-4.27, so Confirmed Regression. ...

Editor crashes when actors using child actor component are loaded while Static mesh actor filter is enabled in the outliner

UE - Editor - Dec 5, 2022

Reproduced 3/3 times. Unclear whether this is a regression as filter GUI is new in 5.1 for Outliner. ...

Creating "Level Sequence with Shot" with spawnable cameras creates duplicate cameras

zComponent - Archive - May 31, 2023

This is not a regression as it does occur in //UE5/Release-5.1 @ CL 23901901 Repro Rate: 3/3 times ...

NiagaraEditor timeline folders are not saved correctly

UE - Rendering - Architecture - Niagara - Feb 8, 2023

It works correctly in 5.0.3. ...