Additional information in the comments. Potential work around if VS has a prompt suggesting installing addition components is to install:MSVC v143 - VS 2022 C++ Arm64 Build Tools(v14.33-17.3)MSVC v ...
Does *not* occur in editor. Only in standalone and runtime. Occurs when modulating Chorus or Bit Depth Also occurs in 5.2 and 5.3. I also noticed the test with this is supposed to set the chorus e ...
In UE 5.5, the Editor may crash in FHLSLMaterialTranslator::GetMaterialEnvironment when loading materials with Material Parameter Collections, likely due to async loading. Calling ParameterCollectio ...
The jni functions in GoogleARCoreAndroidHelper.cpp are not correctly exported, when we tried to build a Test project it failed with this exception: java.lang.UnsatisfiedLinkError: No implementatio ...
When running a packaged build of a project with a level with a landscape that has a material assigned it will crash (shipping build) or not retain the assigned material (development build). There i ...
The camera is much lower in Latest (4.17) version of the engine than it was in the previous (4.16) version of the engine. Tested with the oculus rift Regression ...
The second player's screen in a Split Screen multiplayer session on Android does not render. It remains completely black. This was also an issue prior to 4.15 but was fixed with [Link Removed]. The ...
This seems to occur after receiving a Nak for certain actors. FObjectReplicator::ReceivedNak will decrement SendingRepState.CustomDeltaChangeIndex even if the object has no custom delta properties. ...
We've worked out at least a possible way this can occur from using uninitialized AnimatedNormals values when changing LODs. Ensuring all AnimatedNormals are initialized appears to fix the problem. ...
This is not a regression. Tested in //UE5/Release-5.0 CL20379098 Editor crashes with an assertion after executing the command r.RHIThread.Enable 2 ...