Entering values manually for an object location inside the blueprint editor viewport no longer works

UE - Gameplay - Blueprint - May 21, 2015

When you move a cube around the viewport and then enter 0 within the location, rotation or scale xyz input, the cube does not reset. 4.8 regression range: BROKEN: CL-2549132 WORKING: CL-2548694 ...

Editor UI lightens when r.HDR.EnableHDROutput is set to 1

UE - Graphics Features - Nov 15, 2017

When console command r.HDR.EnableHDROutput = 1 is used, the entire engine UI becomes lighter or more washed out / desaturated, as shown in attached screen shots. Confirmed this bug is not present i ...

Unreal crashes when you connect scalar node to scalar input, when material function has a vertex interpolator

UE - Graphics Features - Mar 19, 2018

There is an issue occurring where Unreal crashes when you connect a scalar node to scalar input when the material function has a vertex interpolator. This issue causes the engine to crash, but the i ...

Crash reimporting Geometry Cache with Per X Frames

UE - Gameplay - Aug 12, 2016

Crash occurs when the user reimports a geometry cache asset and changes the Sampling Type to Per X Frames. This seems to only occur if Frame Start is set to a value other than 0. ...

When disabling material curve in Persona, the viewport will not update correctly until Persona is reopened

OLD - Anim - Oct 5, 2016

In Persona, when disabling a material curve, the viewport will play the curve at the value that it was disabled at, rather than at value 0. The viewport will only show it correctly once Persona is ...

Crash in DX12 UpdateTexture2D

UE - Graphics Features - Jan 24, 2017

RHIUpdateTexture2D uses the wrong size for the per-row memcpy, which means we can't support passing in an offset within a larger image in the SrcData pointer (doing so will result in an access viola ...

Unconverted BP function library does not assign output parameters after function call in a nativized build.

UE - Gameplay - Blueprint - May 31, 2018

Stub functions generated for unconverted assets as dependencies of nativized assets do not properly handle output parameters (the result is not assigned after the ProcessEvent() call). Suggested fi ...

Setting PHYSX_MEMORY_STATS to 1 prevents the Engine from being built successfully.

UE - Simulation - Physics - Mar 9, 2015

If #define PHYSX_MEMORY_STATS 0 is set to 1, the Engine will not build successfully. The build fails with the message: error C2338: FPhysXAllocationHeader size must be less than 16 bytes. ...

Procedural Sounds Dropping First Samples

UE - Audio - Oct 26, 2015

When playing a sound with the bProcedural = true option enabled. The associated sound will then drop samples when played. The licensee who originally reported the issue actually has provided a fix i ...

Folder disappears upon cancelling renaming by pressing ESC key twice

UE - Editor - Content Pipeline - Content Browser - Sep 27, 2017

Working: 4.16 Broken: 4.17.1, 4.17.2, 4.18 When cancelling the renaming of any folder or sub-folder in the Content Browser by pressing ESC key twice, folder or sub-folder will not be visible in Co ...