Packaging for tvOS in Distribution fails to find valid provision

UE - Platform - Mobile - Dec 8, 2016

I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...

Camera Cut tracks don't work in some packaged code projects

UE - Anim - Sequencer - Apr 10, 2017

Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials

UE - Graphics Features - Jul 10, 2014

Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials.  (See Screenshots below) IMPACT:                   Cannot use both Atmospheric Fog ...

There is no leap motion controller component available in the character blueprint for MACs

UE - Platform - XR - Jun 17, 2015

The leap motion controller was added as a component to the character blueprints in 4.8, however this is not available on MACs ...

Collision of child actor doesn't rotate if the parent is simulating physics

UE - Simulation - Physics - Aug 11, 2015

Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...

Variable in Blueprint with subcategory appear in detail panel of selected default component

UE - Gameplay - Blueprint - Aug 11, 2016

When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created. ...

Incorporate changes to static mesh reimport code from licensee

Tools - Jun 21, 2016

https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...

Instanced subobjects are not always instantiated as expected.

UE - Gameplay - Blueprint - Aug 13, 2015

Instantiation of subobjects does not behave as expected when using the DefaultToInstanced UCLASS specifier. The licensee that reported the issue provided a sample project with some ensures added whe ...

Detail Customizations don't work with editinline

Tools - Nov 25, 2015

Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...

Engine Hangs after Exiting Standalone Mode

UE - Graphics Features - Dec 1, 2016

Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...