I was unable to test this due to not having provisions available to test on for tvOS distribution. However, we have reports of the following error: "PackagingResults:Error: Error Provision not foun ...
Camera Cut tracks don't work in some packaged code projects Regression: YES Working: 3249277 (4.14.3) Broken: 3348071 (4.15.1) Working: 3383544 (4.16 Main) ...
Using both an Atmospheric and Exponential Height Fog will cause an issue rendering Translucency-based Materials. (See Screenshots below) IMPACT: Cannot use both Atmospheric Fog ...
The leap motion controller was added as a component to the character blueprints in 4.8, however this is not available on MACs ...
Collision of child actor doesn't rotate if the parent is simulating physics. This was an old bug that an AnswerHub user reported back in 4.9 but now a licensee is reporting this same behavior in 4.1 ...
When a blueprint variable is given a category and subcategory then compiled, the variable will show up in the details panel when selecting components that existed when the blueprint was created. ...
https://udn.unrealengine.com/questions/298041/static-mesh-reimport-lod-bugs.html ...
Instantiation of subobjects does not behave as expected when using the DefaultToInstanced UCLASS specifier. The licensee that reported the issue provided a sample project with some ensures added whe ...
Using the EditAnywhere specifier for a UPROPERTY results in some options not being visible in the editor that are visible when using VisibleAnywhere. ...
Users are reporting hangs after exiting Standalone or other various windows launched through the editor. The resolution has already been found, but I am reporting for transparency. Note In order t ...