Calling TearOff then Destroy on an actor results in client actor also being destroyed

UE - Networking - Jan 14, 2021

When calling TearOff followed immediately by Destroy, the channel will be closed with the reason that the actor was destroyed, so the actor will be destroyed on the client as well. In the UDN linke ...

Custom depth gets cleared for each eye in VR

UE - Platform - XR - Dec 19, 2020

From licensee: "Expected behavior (as seen in UE 4.25...also confirmed in 4.24):"[Image Removed] "Actual behavior in UE 4.26:"[Image Removed] Report from a licensee: In VR when using custom dep ...

Save asset dialog doesn't update correctly

UE - Editor - Content Pipeline - Content Browser - Feb 2, 2021

Undoing a curve editor change removes current selection

UE - Anim - Sequencer - Feb 9, 2021

Undoing a curve editor change removes current selection ...

Cook issue, the morph target from the running platform can replace the target platform

UE - Editor - Content Pipeline - Asset Build - Jan 5, 2022

GetMouseX returns stuttering value if ShowMouseCursor is enabled

UE - Gameplay - Input - May 11, 2022

Showing the mouse cursor and holding down the left mouse button while dragging will cause the MouseX event to broadcast incorrect axis values.  ...

Some parameters tooltip descriptions are missing

UE - Rendering Architecture - Materials - Oct 13, 2022

The user is shown an "default" tool tip message when hovering the mouse over material parameters. ...

Tools>Debug>Modules button may not appear

UE - Editor - Workflow Systems - Oct 26, 2022

This is due to Plugin loading order. If the EditorDebugTool plugin is loaded before *SourceCodeAccess( in exsample : VisualStudioSourceCodeAccess ) plugin is loaded, CanShowModulesTab() returns fals ...