Packaging for Linux is failing when setting the TargetArchitecture=ArmUnknownLinuxGnueabihf in the DefaultEngine.iniUATHelper: Packaging (Linux): UnrealBuildTool: C:\LinuxXC_ToolChain\v9_clang-4.0.0 ...
Note: This happens with "Exclusive" nativization mode as well. This occurs because the nativized UDS 'GetDefaultValue()' method is generated into a .h file rather than a .cpp file. This creates a c ...
Note: This does not occur when the nativization mode is set to "Inclusive" in the Project settings. Current workaround: Ensure that the ChildActor class is NOT a data-only Blueprint, by adding scri ...
Based on CrashVisualizer data, crashes of this nature are the 4th most common in the 4.15.1 release. This crash may be expected due to the clear messaging that the system is out-of-memory, but this ...
In a blend graph, the user can only use drag and drop to replace certain samples. ...
Note: The same crash will occur if the nativization mode is set to "Inclusive" in the Project settings and if the ChildActor BP class is a data-only Blueprint (i.e. has no script or member variables ...
The audio can be heard for the opening splash but the video can not be seen. In Binary 4.15.2 neither video or audio play. ...
Set mouse current cursor does not set until the user clicks in the window when using PIE. The user must click into the window before the mouse cursor will change. Note: This does not happen in sta ...
After setting the "X" Scale of a Lightmass Portal, attempting to move/update the object causes the scale to reset to 10.0. Is this necessary for some reason? ...
Crash occurs when running the Cloth functional test map. ...