Crash when using stereo on command in shipping build

UE - Platform - XR - Jan 6, 2017

Crash when using stereo on command in shipping build. The game crashes when the stereo on command is called via an Execute Console Command node. ...

TVOS images are throwing errors when attempting to deploy to iTunes Connect

UE - Platform - Mobile - Jan 12, 2017

ERROR ITMS-90471: "Missing Image Asset. Your app is missing the Large App Icon asset 'AppIconSmall' in 'Payload/YourApp.app' is thrown when uploading an TVOS project to the app store. This is likely ...

(global distance field not available in shadow pass) Lighting Artifacts Appear When Using Distance To Nearest Surface With World Position Offset

UE - Graphics Features - Jan 20, 2017

When using "distance to nearest surface" node with WPO there are cases where the engine will shade the object incorrect. The attached project reproduces one of these scenarios. It appears as though ...

Particles Using Particle Cutout Flicker On Vulkan When Deployed To Galaxy S7

UE - Platform - Mobile - Feb 10, 2017

When enabling the particle cutout feature (by filling out the settings located in the required module) the particle system will begin to flicker on the Galaxy S7. This was tested on a galaxy S6 edg ...

Crash when using Crtl+Z after wrapping and selecting padding field

UE - Editor - UI Systems - Feb 22, 2017

Editor crashes when clicking in to a padding field after wrapping a widget and then trying to undo the change. ...

Crash due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')

UE - Graphics Features - Feb 22, 2017

This JIRA has been made to consolidate all "D3D device being lost. (Error: 0x887A0006 - 'HUNG')" crashes into one. Previous Jira tickets include:[Link Removed][Link Removed][Link Removed][Link Remo ...

Crash On Launch When Using Leap Motion Character

UE - Platform - XR - Mar 1, 2017

The editor is crashing on launch when the Leap Motion plugin is enabled and a leap motion character is being used. This did not occur in 4.14.3. This is a regression. ...

Convert Transform to Relative node could use more information

UE - Gameplay - Blueprint - Jun 10, 2016

It appears that "Convert Transform to Relative" can be confusing. Users are saying that they expect the nodes to be swapped in what they think their function would be. One person as suggested that a ...

2D Blendspace breaks when aligning samples in a straight line

OLD - Anim - Mar 9, 2017

2D Blendspace breaks when aligning samples in a straight line Regression: YES Worked: 3249277 (4.14.3) Broken: 3299760 (4.15.0) ...

Creating a code project named Test will fail the initial compile and every hot reload in Binary

UE - Foundation - Build - Farm - Jul 21, 2016

When a C++ project is named Test on a Binary version of the editor, the project will fail to compile. I'm assuming this is from the editor seeing a precompiled header from another file in the engine ...