BlueprintGeneratedClass is not based UBleupint. So the following code is failed. bool UActorFactoryBlueprint::PreSpawnActor( UObject* Asset, FTransform& InOutLocation) { UBlueprint* Blueprint = ...
Crash occurs when attempting to call native Pre-Construct in the attached project. ...
Using MobileHDR on an actual MetaQuest device (MQ3 tested) causes an intermittent hang/deadlock in the splash screen. This hang in the splash screen seem to happen maybe 1 in 5 times. The first ti ...
The crash is caused by changing the variable type of an AnimNotify that is already referenced by a montage. This issue cannot be reproduced in 5.6. ...
Shift+Tab does not bring up Steam overlay when Steam VR is running ...
No user comments in crash group ...
AR App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415 when Unreal Datasmith is installed.10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [F ...
User's are reporting that after updating to 5.0 the editor crashes on start up. This happens when converting an old project, creating a new project, or attempting to open a project. Some are reporti ...
This is a regression. Assertion thrown while attempting to change a Float value on a Sky Light component using the Set Editor Property node. Different property values can trigger this assertion bes ...
I noticed this after packaging multiple samples projects on Windows for Linux and running them on my Linux machine. The project exited cleanly, but there was a crash and callstack generated in the ...