[CrashReport] Crash in TerminateOnDeviceRemoved() - DXGI_ERROR_DEVICE_HUNG

UE - Graphics Features - Aug 29, 2016

Error message: Fatal error: [Link Removed] [Line: 176] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG') Source Context: 161 162 const TCHAR* Reas ...

Edit shared defaults for multiple blueprints leads to Engine crash.

UE - Gameplay - Blueprint - Jun 20, 2017

Changing any value in Edit shared defaults window with multiple blueprint assets leads to Engine crash. This is a regression from 4.16 ...

Launch Game Crash with None Distribution Method in Cascade

UE - Graphics Features - Jun 24, 2015

When you set the Distribution method to NONE in an initial Mesh Rotation Module of Cascade, cook the content for windows and then Launch for windows (or other non-editor device), the launched game w ...

Entering configmem console command crashes

Tools - Jun 16, 2015

enter configmem as a console command in IOS and the executable will crash. ...

Editor crashes on compile with no warning when trying to access information from a "Slot as Canvas Slot" node on tick that has not been set yet by begin play

UE - Editor - UI Systems - Jul 1, 2015

If a user creates a widget variable that is set on begin play and then tries to get information from that widget via the "Slot as Canvas Slot" node on tick the editor will crash. This appears to hap ...

Crash: Changing Material Property Overrides of Material Instance

UE - Graphics Features - Dec 14, 2016

When a material has a static bool parameter AND this is overridden in a material instance, Trying to change Blend Mode or Shading Model under the Material Property Overrides crashes the editor. Thi ...

Editor crashes on Restart after Enabling Pre-Exposure in Project Settings

UE - Graphics Features - Jan 22, 2018

After creating a new project and enabling Pre-Exposure in the Project Settings, the Editor seams to load up on restart fine, but stalls at 95% and the crash callstack appears. ...

Mobile preview crashes in QA-Promotion

UE - LD & Modeling - Terrain - Landscape - Jul 27, 2016

A crash will occur in QA-Promotion when played in Mobile Preview. ...

BP-exposed UGameplayCamerasSubsystem calls can check-crash the editor

UE - Anim - Sequencer - Mar 30, 2023

Any calls to UGameplayCamerasSubsystem's blueprint-callable functions has the potential to crash the UE editor or a game project by using the wrong PlayerController or calling it at the wrong time. ...

Crash when casting to owner from AnimGraph

OLD - Anim - Sep 6, 2016

Crash occurs when casting back to the pawn owner from the Anim Graph. In this case, it is being used for "Copy Pose from Mesh" Workaround: Cast to Owner from Event Graph, defining variable as the ...