Unable to Select Multiple Actors Containing Child Actor Components in the Viewport

Tools - Dec 2, 2015

When attempting to select multiple actors in the level that contain Child Actor Components, if you right-click to edit the properties of the selected actors, it will deselect any others that you hav ...

UX Regression on Open Asset Panel

Tools - Aug 31, 2015

In 4.8.3, open asset would allow you to type the beginning on an actor name, then press the down key and select it. In 4.9 p4, it takes an extra down key press to get to the list; Upon first down a ...

Replace Reference feature is not replacing textures with new selected texture

Tools - Jan 4, 2017

Workaround:Open M_TableRound, move a node. Save the MaterialReopening the project seems to fix the issue Replacing the reference of the deleted table texture is rendering default material. Note T ...

CCD can produce incorrect results at low frame rates

UE - Simulation - Physics - Feb 27, 2019

The attached project has a fixed frame rate of 30fps with a simulating CCD cube above a with a full restitution floor. The cube has an odd rotation, such that it impacts the floor at a single point ...

Undo and ConstructionScript break the AttachChildren array

UE - Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

Action RPG Sample packaging fails with BP Nativization method set to Exclusive

UE - Gameplay - Blueprint - Dec 3, 2020

Not a regression as this also occurs in 4.25.4 Packaging does not work with BP Nativization on exclusive or inclusive (see [Link Removed]) Error Message: C:\Users\corey\Documents\Unreal Projects ...

Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled

UE - Gameplay - Jun 29, 2015

Begin and End Overlap events continuously trigger while a character moves within a collision component of a Blueprint Actor that Simulates Physics if the collision component has Auto Weld enabled. ...

Editor Crashes When a Component and Actor Implement Two Interfaces

UE - Gameplay - Blueprint - Oct 16, 2015

The editor crashes if you implement two blueprint interfaces in an actor blueprint, and then an actor component blueprint. These interfaces must have at least one function that returns a value. The ...

Capsule Indirect Lighting with ILCQ Volume breaks on Skeletal Meshes when making Sublevel visible not in the current Camera Frustum

UE - Graphics Features - Apr 12, 2017

When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...

Packaging that involves a compilation process causes custom icons to not show in the taskbar on Windows in Binary

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 30, 2018

Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only proj ...