[CrashReport] UE4Editor_SlateCore!SWindow::IsVisible() [swindow.cpp:1320]

Tools - Oct 12, 2017

This is a trending crash coming out of the 4.18 previews and 4.18.0. The callstack is similar to a Mac crash that was fixed in 4.16.2 - [Link Removed] User Descriptionswas testing 3rd person temp ...

WorldGridMaterial gets added as Element 0 when importing LOD model

When importing a LOD model, LOD material can get added as element 0, not preserving previous material assignment. It's not possible to re-order/delete the automatically added Element 0 WorldGridMat ...

Packaged iOS project incorrectly includes level not selected to be cooked

UE - Foundation - Core - Cooker - Oct 11, 2017

When packaging for iOS on a Mac, the default level for a project will always be included in the packaged project even if it was not selected to be cooked and packaged. The expected behavior is that ...

Scene Capture 2D Invisible When Mobile MSAA Enabled

UE - Platform - Mobile - Oct 11, 2017

UDN Licensee (UE4.16) changed rendering settings from MSAA "none" to MSAA x4, resulting in Scene Capture 2D not showing up in mobile preview mode. I have reproduced same results in 4.17 and 4.18. ...

Blueprint fails to compile after adding local map variable element

UE - Gameplay - Blueprint - Oct 11, 2017

When a map is added as a local variable for a blueprint function, the blueprint will failt o compile. Regression: No, same behavior occurs in 4.16.3 Workaround: Setting the key/value pair to int/i ...

Make MovieSceneSequencePlaybackSettings Node Causes Sequencer to Start at a Random Time Without Random Start Settings Applied

UE - Anim - Sequencer - Oct 11, 2017

-No start at random settings are enabled -It only starts at a random interval when connected to the Make MovieSceneSequencePlaybackSettings node is connected -If this is disconnected the Sequence ...

Ensures reparenting a child blueprint with a call to parent function in interface function

UE - Gameplay - Blueprint Editor - Oct 10, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...

Comment Box Edges/Corners Do Not Precisely Follow Cursor when Resizing

UE - Editor - UI Systems - Slate - Oct 10, 2017

When resizing comment boxes, the edges/corners do not follow the cursor precisely, especially when the cursor is moved around quickly. On Windows, the cursor will either get ahead of the box or ins ...

Navmesh does not update when undoing the scaling of Navmesh Bounds Volume

UE - AI - Oct 10, 2017

REGRESSION: Yes, does not occur in 4.17.2 Navmesh does not automatically update when the user undoes the scaling of a nav mesh bounds volume. This issue occurs with both changing the scale in the ...

[CrashReport] UE4Editor_MediaAssets!UMediaTexture::TickResource() [mediatexture.cpp:245]

Media Framework - Oct 10, 2017

This is an early trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack is similar to [Link Removed]. Sour ...