Lens Flares are appearing in Other Player's Windows

UE - Graphics Features - Jul 28, 2015

On a Windows 8.1 Platform with an Nvidia 960 card, Lens Flares when playing with 2 Player's (without a dedicated server) are appearing in the wrong window. So, Player 1 is looking at sun, Player 2 ...

Blueprint Viewport not updating until BP reopened

UE - Gameplay - Blueprint - Jun 25, 2015

Changing the Material on a Static Mesh Actor Blueprint is not updating in the BP Viewport until the BP is reopened. The Thumbnail updates immediately. [Image Removed] Also Reproduced in Main Prom ...

4.8 Tonemapper does not yield pure black unlike 4.7.6

UE - Graphics Features - Jun 16, 2015

User is reporting the Post Process is rendering a grainy background in 4.8 compared to a solid Black background in 4.7.6. in 4.7.6[Image Removed] in 4.8.0[Image Removed] ...

Geometry Material Alignment not functioning in 4.8

Tools - Jun 15, 2015

Material Alignment on BSPs are not functioning in 4.8.0 Release. This is a regression from 4.7.6. The issue does appear to be fixed and functional in 4.9 (Promotable-CL-2581018) ...

Shooter Game Demo Controls have no Textures (Rendering White)

Docs - Samples - Jun 11, 2015

The Textures for the Demo play bars in Shooter Game are rendering White in 4.8.0 release, appears fixed in Main Promotable-CL-2581018. ...

SceneTexture:Scene Color node renders black in Standalone, Launch On and Packaged Game

UE - Graphics Features - Jun 5, 2015

When using a Blendable to render SceneTexture:Scene Color into the Post Process, it appears to render as expected in PIE and Simulate, but when viewed in Standalone, Launch On or a Packaged Game the ...

Player state on clients does not get set properly

UE - Networking - Jul 23, 2015

When playing in Standalone with multiple characters there's the the chance that one of the player states does not get set and remains null. This is not a 100% repro case. Multiple tests may be req ...

Replication default setting of child blueprint resets if parent is compiled

UE - Gameplay - Blueprint - Jul 20, 2015

The setting for Replication on a Blueprint variable resets to None of the Blueprint's parent BP is compiled. ...

Editor window changes size each time the same project is opened

Tools - Apr 6, 2015

The editor window is slightly bigger each time you open the same project. This doesn't persist over to any other project. I also checked in 4.8 from p4, this also occurs in: 4.8 /UE4/Promoted-CL ...

Subcomponents of classes do not show up in BP hierarchy

UE - Gameplay - Blueprint - May 8, 2015

If a custom component creates another component in code, the second component does not appear in the hierarchy inside the blueprint menu. It does appear in the hierarchy for an instanced version of ...