Licensee observed crash in SGraphNode after modifying comments on blueprint nodes and saving. Has seen similar crashes before, unable to figure out how to reproduce them. ...
Cascade to Niagara conversion causes the editor to crash due to any distribution parameter in the Particle Emitter being reset to none. Repro Rate: 4/4 Tested this in //UE4/Release-4.27 @ CL# 1831 ...
Crash when Substance material is applied to a mesh included in the HLOD system. Working as expected in 4.19 CL# 4033788. Unable to test issue in 4.21 CL# 4339215 due to plugin dependency. Found in ...
Mousing over an array input inside a Blueprint function can lead to a crash. For this to occur, the first parameter of the function must be a User Defined Struct. ...
Mousing over a softclasspath pin from a struct while debugging a Blueprint can lead to a crash. ...
Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...
BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...
If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...
Adding a Material Layer to a Material Instance that has a Material Function Call node connected to the Set Material Attributes node causes the editor to crash. I tested a Material Layer without the ...
After editing the parent emitters of a Niagara system with mesh renderer particles the engine will crash the next time the editor and system are opened. This was tested with both engine content cub ...