[Feature Request] Add a Landscape tool to redistribute components into a grid of streaming levels

UE - LD & Modeling - Terrain - Landscape - May 18, 2018

Add an option to the Change Component Size tool to distribute the newly created components into separate streaming levels based on a user-specified components-per-level value. It should create the s ...

Running the demostop command within GameMode :: OnLogout crashes the process

UE - Networking - May 18, 2018

amendment void APlayerController::OnNetCleanup(UNetConnection* Connection) { UWorld* World = GetWorld(); // destroy the PC that was waiting for a swap, if it exists if (World != NULL) ...

Performing a Clean on a project using a binary Engine installation on Mac removes some Engine .dylib files

UE - Foundation - Core - May 17, 2018

When a Clean is performed on a code project that uses a binary Engine installation on a Mac, some of the Engine's .dylib files are removed during the Clean process. A Clean process for a project usi ...

Instanced Static Mesh component instances in levels that are not currently loaded do not have their defaults updated properly

UE - World Creation - Worldbuilding Tools - Foliage - May 17, 2018

Editing the properties of an Instanced Static Mesh or Hierarchical Instanced Static Mesh does not propagate those edits to the defaults of instances that are in levels that are not currently loaded. ...

PlayersOnly command freezes players when used

UE - Gameplay - May 17, 2018

The "playersonly" console command doesn't appear to allow the player to move. The player animates and everything else stops, but the player can't move around in the world. ...

Stereo layer appears to move when used with the Oculus Rift

UE - Platform - XR - May 17, 2018

Stereo layer appears to move/slide as the player moves the HMD from side to side when using the world locked setting for the stereo layer. ...

Foliage: when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration

UE - LD & Modeling - Terrain - Landscape - May 17, 2018

when applying a scale to either painted instance or spawned from a procedural volume the LOD do not take it into consideration resulting in LOD transition that is not equivalent to the one from a st ...

Android app will get crashed if it disable HDR and run with Vulkan API

UE - Platform - Mobile - May 17, 2018

The backtrace is: F/DEBUG   : backtrace: F/DEBUG   :     #00 pc 00070e22  /vendor/lib/hw/vulkan.msm8994.so (A4xCommandBuffer::HwProcessWorkload(QglWorkload*)+585) F/DEBUG   :     #01 pc 0004758d  / ...

Mobile Temporal AA is broken

UE - Platform - Mobile - May 17, 2018

Expectaton: Temporal AA should work on Mobile ...

GoogleVR rotational input stuttering after disabling stereo rendering

UE - Platform - Mobile - May 16, 2018

In a Google VR project, stuttering occurs when switching from stereo rendering to mono. Seems less like performance and more of a sensor input problem? 4.17 - No repro 4.18 - Unable to package (Ma ...