REGRESSION Uncertain, was not able to repro in 4.17 with these steps. But I also can't repro with another version of QAGame in Binary editor. Crash occurs when the user closes a parent and child b ...
REGRESSION: Can be certain as this testing was blocked by [Link Removed] Through a specific chain of events (see repro), it's possible to have a non-actor as the value for an Actor Class Reference, ...
When a component property is set outside of the constructor (in OnRegister() for example), blueprint instances of the property become read-only if the blueprint default is empty. This only occurs ...
REGRESSION: Yes, this does not occur in 4.17.2 When using Hot Reload, the user is prompted to rebuild project DLLs when relaunching the project in editor. This was testing in QAGame and with a cod ...
Widgets who's visibility has been set to false in the editor can still be clicked/dragged in the designer tab. ...
Attempting to return a const pointer from a UFUNCTION will cause a VS compile error The syntax UFUNCTION(BlueprintCallable, Category = test) const UMyActorComp* SomeFunc(); returns a VS compile ...
Encountered a Metal crash when painting Foliage on Mac. I'm unable to reproduce anything similar on Windows. This crash can occur if the user drags a Static Mesh into the Foliage Panel or uses an e ...
These were not options in 4.17 so not a regression. ...
REGRESSION: No, this occurs as far back as 4.16. Crash occurs when the user changes a variable type from Object Reference to Actor Soft Object Reference. ...
Restore State should have an affect on sequencer. The animation snaps back to its starting point even when this option is not set if played in PIE. If you drag in the level sequence in the editor an ...