Collision Animators set to Once Loop mode will not play in Cloud Presentations

TM - Tools - Apr 21, 2026

Reported in SF [Link Removed] Animators will not trigger in Cloud Presentation when in Collision mode and the Loop mode is set to Once. The animation playback will occur properly in the editor vie ...

"Move Selection to Current Level" can duplicate actors when cancelling

UE - World Creation - Worldbuilding Tools - Apr 17, 2026

When moving an Actor that is referenced in the source level, UEditorEngine::CopySelectedActorsToClipboard will try to select the Actor for delete which will pull the \"Delete Referenced Actor\" dial ...

ServerUpdateLevelVisibility called multiple times from UWorld::AddToWorld/RemoveFromWorld due to child connections

UE - World Creation - Worldbuilding Tools - World Partition - Apr 16, 2026

A recent change to ULevelStreaming::ServerUpdateLevelVisibility ensures that this only calls APlayerController::ServerUpdateLevelVisibility once for any non-child connections ( ...

Deadlock during cooking or editor in URigHierarchyController::AddElement on task thread while GarbageCollection occurs on gamethread.

UE - Runtime - Animation - Apr 15, 2026

In URigHiearchyController::AddElement (and other functions), arbitrary delegate code is called while holding Hierarchy->ElementsLock, through the Notify function. URigHierarchy::AddReferencedObject ...

Megalights support for anisotropic materials

UE - Rendering - Graphics Features - Lumen - Apr 14, 2026

A licensee noticed that SUPPORTS_ANISOTROPIC_MATERIALS is not passed to FShadeLightSamplesCS::ModifyCompilationEnvironment for MegaLights ShadeLightSampleCS. Adding it fixes the issue. ...

CharacterMovementComponent boosted upward when falling into acute-angle sloped corner

UE - Gameplay - Player Movement - Apr 14, 2026

In UCharacterMovementComponent::TwoWallAdjust, characters can gain unintended upward velocity (slope boosting) when hitting corners with an acute angle (<=90 degrees) while in the Falling movement m ...

Registration Export: Image Export Overwriting

RS - Alignment - Apr 13, 2026

When exporting a registration (e.g., for COLMAP), RealityScan exports all images into a single image folder. If the source dataset contains images with identical filenames located in different subfo ...

Raytraced Hair Lighting using Light Functions atlas and positions the Light function material doesn't render correctly

UE - Rendering - Graphics Features - Apr 9, 2026

Light functions don’t render on grooms when using ray traced shadows and positions in the light function material. The setup:A light (point/rect/spot) pointing to a groom hair system. The light's ...

Unit system value resets to default

TM - Tools - Apr 9, 2026