Planar Reflections Falling Back to Baked Probes at Certain Angles. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5974510 Working as expected in 4.20 CL# 4369336 This is a regression ...
When a client operates at a high framerate on a dedicated server, their player movement will become desynced with the server. This manifests in different ways on different versions. In 4.21, it caus ...
Having multiple sockets selected results in a crash when attempting to change the names of them all at once. The box to change their names appears to be grayed out but you can still click into it. U ...
Camera FOV Above 90 Causes Landscape LODs to Flicker Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, 4.23 CL# 5934407 ...
Setting bodies physics blend weight, blends an animation with physics simulation but does not update the collision bodies to match as is expected, instead the collision bodies are at their fully sim ...
SpiralBlur - SceneTexture When Attached to Base Color Generates Compile Errors Found in 4.20 CL# 4369336, 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5908927 ...
Two Sided materials are lit incorrectly on Niagara ribbons. The sides will be flipped of how they should be. ...
If a level contains a landscape actor, and if you stream multiple instances of that level into your map, you will get errors in the message log that the landscape actors have the same GUID. Found i ...
When pressing the End key to have a foliage mesh "snap to floor/surface" the editor will crash. Found in 4.21 CL# 4753647, 4.22 CL# 5660361, and 4.23 CL# 5898046 ...
A user has reported that the IsPlayInMobilePreview function does not return true when playing in Mobile Preview. From looking at the function, it seems to be looking specifically for the commandline ...