This issue seems to occur only in 4.27 with DX12. Did not repro in 4.27 with -dx11, nor in UE5 DX11/DX12. ...
Licensee has provided a BP workaround ...
Closing an AdvancedPreviewScene results in a call to UAssetViewerSettings::Save to save the preview scene settings, regardless of whether or not anything has been modified. This in turn calls Update ...
When using the Python plugin to add an existing level as a streaming level, the editor crashes. It seems that this happens regardless of what level is added or what the contents of that level are. A ...
This is an old bug that looks like it never made its way into JIRA. Adding for documentation. ...
This is a bug that can make it confusing for users (and internal devs) to make custom nodes related to enums. This is occuring because the PC_Enum type was added after the original PC_Byte but ...
When creating a blueprint component based off of a custom native class that utilizes the ClassGroup metadata ...
This one may not necessarily be a bug, as this is related to the nature of culling. If it is not, please let me know if there is an alternative method the licensee could use here in order to track a ...