This bug report was entered as new crash groups appeared linking to [Link Removed] which was marked as fixed for 4.15.1 and the previous reproduction did not reproduce the issue Error message: Ass ...
Selected Option is part of a Switch Actor property. When attempted to add the property in variant manager, the property named selected option doesn't show up in variant manager properties. Reported ...
Changing the Capture Source in Planar Reflections is not working as expected. Without being able to change the source, Post Process Materials are not rendering in the Reflection. Reported in versio ...
Localization is unintentionally changing UE default language to pt-BR when in viewport. This results in having to Stop, repeat steps, and select en to reset language to en. It does not change langua ...
While enabling Ray Tracing from the start of the project, when user sets GlobalPostProcess Translucency to Ray Tracing, the back-face of the plane is not culled. However, when the translucency is se ...
[Link Removed] ・Open attached project ・Open NewMap ・Confirm that an error appears on the console ・When creating a Windows (64-Bit) package in this state, the same error occurs ...
In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed ...
Widget components appear to be affected by lighting. This causes differences in color between widget components and widgets that have been added to the viewport. ...
The ObjectScale node does not output the correct values in the material editor. This method works to tile images with a Surface Material Domain on a basic plane, but does not work when using it with ...
Repro steps: 1. Create a new project with Third Person C++ Template. 2. Build Editor 3. Build Android 4. Cook the default map with ETC1 5. Deploy to the device and launch. No BSP is being rendered a ...