Set Relative Location on components does not replicate to clients

UE - Networking - Sep 2, 2015

Set Relative Location on components does not replicate to clients. Reproduced in 4.8.3 binary, 4.9.0 binary, and Main (CL 2676715) ...

DataSmith importer is setting incorrect scale on Actors

OLD - Enterprise - Nov 16, 2018

When importing, DataSmith is assigning a scale on the actors, the option to set the import scale is no longer available in 4.21. ie: a 36" item comes in at 96" This was reported and tested in 4.21 ...

[4.10 P2] UI is offcenter for dropdown menus and tooltips in editor

Tools - Nov 2, 2015

In Windows 10, on a system set up with 2 970GTX GPUs in SLI, the dropdown menues from the main navigation tabs will be offset and to the lower left of the screen when selected. ...

Set Actor Enable Collision is not replicated

UE - Networking - Jul 14, 2015

Set Actor Enable Collision is not replicated. Reproduced in 4.7.6, 4.8.2, and Main (//depot/UE4/Promotable-CL-2619427) ...

Changing the engine quality settings will cause the editor to crash

UE - Graphics Features - Feb 27, 2020

Changing the engine quality settings to low or medium will cause the editor to crash  This was tested in 4.24.3 @ CL 11590231 and doesn't occur, so this is marked as a regression.  Mac Environme ...

"Skip Assigning Gamepad to Player 1" Setting causes Force Feedback events to be incorrectly routed

UE - Gameplay - Input - Mar 13, 2018

The engine still uses the default index for calling force feedback events, despite them being assigned from player 1 on out. Which is why event on player 1 goes to player 0, event on player 2 goes t ...

UnrealFrontend does not store the last project used.

UE - Platform - Console - UnrealFrontend - Jun 12, 2024

In pasts unreal engine versions like 5.2 or 5.3, when you loaded a project with UnrealFrontend, the uproject was saved inside the Engine.ini file. In version 5.4 it does not get saved and you need t ...

Android launch images change size while onscreen

UE - Platform - Mobile - May 4, 2020

This was reproduced both in Match 3 and a new BP project with a custom launch image. Note that on Pixel 2 the BP project behaves a little differently than Match3. It displays in full size, then s ...

UKismetArrayLibrary::GenericArray_Shuffle is weighted to return some results more than others

UE - Gameplay - Aug 15, 2017

The implementation of UKismetArrayLibrary::GenericArray_Shuffle() will generate certain array shuffle results more often (up to three times as much) than others, rather than having a roughly equal c ...

Windows 64 bit option greyed out for shipping

When packaging your project for shipping, the windows 64 bit option will be grayed out. I also tested this issue out in main (2455917) and the option is able to be selected but with the 4.7.2 (246 ...