Hot Reloading fails in 4.21 if a project code class that derives from a plugin code class is modified. The Editor appears to be looking for a corresponding Hot Reload .dll for the plugin, even thoug ...
Comments in PO files can currently be preserved, however they're not actually imported into our archive files, which means they're reliant on the PO files never being lost (or being generated via so ...
CoreSymbolication.framework has moved, likely into the system library cache. The function, FApplePlatformSymbolication::EnableCoreSymbolication probably needs to be updated in order to accommodate.d ...
This only happens on a 5700XT, tested this on the 7900XT and the issue did not occur Initially reported on the Preview 1 forums: https://forums.unrealengine.com/t/unreal-engine-5-4-preview/1763516 ...
As of CL 42014318, StopReplication requests that occur during ReceiveUpdate are delayed until all received data from the update is finished processing, including if the actor is torn off. However, i ...
An unusual interaction has been found when using automatic navlink generation combined with Dynamic Modifiers Only navmesh generation. When an nav area is modified in a tile that contains an automat ...
Using Object Scale in your material with an Instanced Static Mesh does not change the color of the material if you scale the individual instances of the Instanced Static Mesh component. If you scal ...
UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...
EDIT: UPDATE - All reports about this crash seem to be from laptop machines where the Oculus is running on an NVIDIA 800M or 900M series graphics card rather than the integrated Intel card. ------- ...
Listen server needs smoother interpolation of remote clients. Update throttling and/or low framerates on clients results in poor experience on the listen server. Might be optional for dedicated serv ...