Creating a GeometryCollectionActor from a GeometryCollectionAsset is ignoring some of the data set in the asset

UE - Simulation - Physics - Mar 13, 2025

When you create a GeometryCollectionActor by dragging a GeometryCollectionAsset from the ContentBrowser into the scene, instead of using the PhysicsMaterial defined in the GeometryCollectionAsset, i ...

Input Actions bound to Any Key become unresponsive after mouse scroll until scrolled again

UE - Gameplay - Input - Mar 28, 2025

In UE latest release (5.5 launcher version), Enhanced Input Actions mapped to "Any Key" stop responding after scrolling the mouse wheel. Specifically, scrolling either up or down disables the Any Ke ...

Collision Drawing in Cooked Builds (Development) doesn't Show Geometry for Nanite Meshes

UE - Graphics Features - Jun 2, 2025

Context The showFlag.CollisionVisibility 1 cvar is a viewport visualization mode that highlights which Actors will block visibility. The showFlag.CollisionPawn 1 cvar is a Player Collision viewmode ...

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor

UE - Simulation - Physics - Jun 20, 2016

Grabbing a Destructible Mesh Child blueprint with a Phsyics Handle crashes the editor during PIE. NOTE: This issue occurs whether or not simulate physics is active on the destructible mesh compone ...

Full Scene Importer Blueprint will only set as Movable Components

UE - Editor - Content Pipeline - Import and Export - Jun 22, 2016

When importing a full scene using the Full Scene Importer and having it create a Blueprint actor that will set it's default mobility to static. Even unchecking the Import as Dynamic option will not ...

UE 4.6.1 Memory Game Causes Mac OSX to Crash

Tools - Jan 19, 2015

On a Mac running OSX 10.10.1, the launcher crashes when the user selects the "Memory Game" located in the "Learn" section under "Example Game Projects." ...

UStereoLayerComponent cleaning up too late

UE - Platform - XR - Jan 3, 2017

Naming CustomEvent string Input "DisplayName" breaks Blueprint Node

UE - Gameplay - Blueprint Editor - Jan 4, 2018

Naming a custom event string input DisplayName will cause the BP Node spawner to use blank or user-entered data for node listing+creation. Additional Notes: This also occurs when renaming the Text ...

UMG screen size setting needs update for new mobile devices

Tools - Oct 29, 2018

We're missing settings for iPhone XS iPhone XS Max iPhone XR Google Pixel 3 Google Pixel 3 XL Samsung Galaxy Note 9 We also don't have settings for iPad 5th Gen or iPad 6th Gen, however these would ...