This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 361 ...
When adding an entry to a TMap using UE's property editors, in most cases the new entry comes with a default-initialized key (if such key already exists, the insertion fails). The case of a UENUM de ...
[Link Removed] was fixed by CL 46990575, successfully avoiding an ensure condition inside FIntervalStructCustomization::SetValue() when its Property Node is no longer valid. However, the same proble ...
Saving a Slate Vector Art asset causes a crash. ...
If the user uses the node load string and then launches onto a device than the web browser will be blank. Note: This node appears to work fine in editor ...
When using a spin box in mobile preview, the spin box does not appear to update. It will highlight when the mouse is over it but clicking and dragging will yield no value changes. ...
The click for mouse control button overlaps the upper left corner making it hard to click buttons in the upper left corner when using PIE. The button to give mouse control take priority. ...
If the user creates an OnTextCommitted event or an OnTextChanged event the user will receive a warning upon compiling the blueprint. Warning received: Warning No value will be returned by referenc ...
This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...
If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...