When the structure is used as a key for Map in Blueprint, Edit Conditions does not work properly. It will be updated when you move the focus to a different location(ex. a component) and click the v ...
The screen may turn black if the user attempts to resize the window, the window may not update fully causing a clipping graph look (see attached image) and the user cannot stop simulating without cl ...
A user is reporting a crash on launch when launching from the executable rather than the Launcher. User did not have the problem in 4.7.3. No logs or additional information was provided beyond this: ...
Currently, double clicking on a thumbnail for a SoftObjectPtr to a UWorld will load that level in the level editor without checking if the current world is dirty or prompting to save. This can resul ...
This display problem is a problem in the editor and Ocean was drawn normally during the PIE. When the problem occurred, we observed that only a part of the WaterInfoTexture in the WaterZone was wri ...
SetRotation in a custom component based on another actor's linear velocity incorrectly updates the velocity of the parent blueprint containing the custom component. This causes sporadic, jittery mov ...
Adding a variable to a Struct used with SpawnActor breaks functionality without warning. Workaround: Clear Class from SpawnActor and reassign same class User Cites Blueprint Compile manager as fau ...
See attached video. Happens always in editor, will also happen in standalone game but only if viewport rect has not the full window size. The issue was not present in 4.22. Update 1/22/20: A ...
The cursor position is no longer updated during drag and drop, so drag-over events cannot respond correctly. Commenting out the following code in WindowsCursor.cpp works as a workaround ( the behavi ...
Ensures occur when selecting Show > Uncompressed Animations in an animation blueprint. This was discovered when investigating [Link Removed]. So far I've only reproduced this issue with QAPawn_Ani ...