[Task] Automated Previous Transforms

UE - Graphics Features - Oct 26, 2023

Correct motion vectors are required for things like anti-aliasing to work. Currently ISM/HISM don't support tracking to do this automatically. This is a frequently reported problem for licensees and ...

Control Rig Function Access Specifier Combo box not closing after selection

UE - Anim - Rigging - Control Rig - Oct 25, 2023

From a UDN Customer. When switching a control rig's access specifier from public to private and vice versa, the options of the combo box does not hide after the selection, it stays open until you p ...

Material param reset bug on landscape

UE - Graphics Tools - Terrain - Landscape - Oct 25, 2023

From licensee:When a material instance is applied to a landscape in a scene and the user resets param in that material instance, that edit is not applied to rendered landscape (while it is if the ma ...

Blueprint diff tool displays diffs for animation blueprints with no changes

UE - Framework - Blueprint - Oct 25, 2023

From UDN: [Link Removed] ...

Non-edit layers landscape don't work adequately with Nanite landscape while painting

UE - Graphics Tools - Terrain - Landscape - Oct 24, 2023

Result : while displaying the Nanite version of the landscape, the paint layers behave erratically (see video : [Link Removed])  If rebuilding the Nanite data, the bug gets fixed until the user sta ...

Renaming a level by WorldPartitionRenameDuplicateBuilder fails if the level contains GroupActor with non-spatial actors

UE - World Creation - Worldbuilding Tools - World Partition - Oct 24, 2023

Referece to the source level should be fixed by FReplaceObjectRefsArchive, but it is not working because ArIsModifyingWeakAndStrongReferences is not set. It can be fixed by setting the flag.class FR ...

Collision build of LiDAR point cloud assets at runtime does not apply

UE - Editor - Content Pipeline - Datasmith - Oct 24, 2023

Collision build at runtime for LiDAR point cloud does not apply. This applies to Editor and Standalone. If you do not allow collision builds at runtime, this module should not be available at runtim ...

Ensure/failure when changing the class of a scene component that has bVisualizeComponent enabled

UE - Framework - Blueprint Editor - Oct 20, 2023

Failure occurs at compile time during GC when the replacement component that we create is being destroyed. This component includes the BillboardComponent instance that's attached to the scene compon ...

Separate translucency rendering and material BumpOffset UV issues

UE - Rendering Architecture - Oct 20, 2023

It appears as if the primary screenpercentage is being sent as the screen size to separate translucency materials, even though separate translucency has its own screenpercentage (r.SeparateTransluce ...