Iterative Cook does not only cook new content from Unreal Frontend

UE - Foundation - Core - Cooker - Jun 14, 2018

Using iterative cooking should only cause new or changed content to be cooked but in the Unreal Frontend, content is cooked every time, despite nothing being added or edited. Logs from two subseque ...

promoting a variable to a local variable in another blueprint creates compile error.

UE - Gameplay - Blueprint - Sep 30, 2015

If a local variable set variable is copied/pasted over to a second blueprint and the input pin is promoted to a local variable, compiling the blueprint will cause a compile error to appear until the ...

EObjectTypeQuery array nodes break when changing Object Channels in Project Settings

UE - Gameplay - Blueprint - Aug 18, 2017

When an object channel is deleted in Project Settings, any EObjectTypeQuery array becomes broken due to the array size shifting. Additionally: Enums can change when adding new Object Channels after ...

Changes in Scale are not replicated on the Client through RPCs

UE - Networking - Apr 27, 2015

Changes in Scale are not replicated on the Client through RPCs. Location and Rotation are replicated as expected. Reproduced in 4.7.6 binary and Main (//depot/UE4/Promotable-CL-2522625) ...

Plugin OculusAudio module could not be found when packaged through UFE in binary

UE - Foundation - Cpp Tools - Plugin System - Jun 3, 2015

This issue also occurs This is the same error as in [Link Removed]. Discovered by a user on AnswerHub, I was able to reproduce this error in today's 4.8 branch, CL 2575437 Attached to his thread ...

Local class variables do not correctly populate

UE - Gameplay - Blueprint - Dec 2, 2015

Local class type variables do not correctly populate with default value information. Variables of a class type populate with default value information normally. ...

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client

UE - Networking - Jun 3, 2015

Calling a Multicast RPC from a Player Controller creates a new Player Controller on the Client. In 4.7.6, this results in a repeating log warning: "LogPlayerController:Warning: Calling IsLocalContro ...

Packaging for ARM 32 bit fails during build phase with libopenvr_api.so: file not recognized

Tools - May 8, 2017

This is the ouput in the UnrealBuildTool log:[301/301] Link ThirdPersonServer D:/GitHub-Release-4.16/3427662/Engine/Source/ThirdParty/OpenVR/OpenVRv1_0_6/lib/linux64/libopenvr_api.so: file not reco ...

unnecessary warning message regarding edge case rotations from deltagen fbx import

UE - Editor - Content Pipeline - Datasmith - Importer - Jun 4, 2020

Hot reload causes AnimBlueprint to lose functionality and crash

OLD - Anim - Mar 31, 2015

Casting to a character class inside of AnimBlueprint after a hot reload caused editor to crash Crash Reporter: [Link Removed] Additionally, Casts fail, breaking AnimBlueprint after a hot reload ...