Clicking the Add Variable button in a Struct that is referenced as two inputs in a function that is called in an Actor Blueprint's Construction Script causes a crash. This does not occur in the Even ...
We're on 4.25.4. We recently turned on mixed mode replication for GAS, which seems to work fine and reduce bandwidth as expected. However one of our unit tests started failing with this error messag ...
ResolveName will replace the subobject delimiter (colon) with two periods. This increases the length of the string, and can cause asserts due to the string exceeding NAME_SIZE even when the name was ...
When a user loads into a level that spawns replicated actors using manually placed blueprints twice using ServerTravel with Seamless Travel enabled it will crash. It looks like the engine can't find ...
This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...
UPDATE This issue no longer reproduces on driver versions 580.88 and higher. City Sample game crashes immediately upon opening with a NVIDIA 5080 with the latest drivers as well as some previous dr ...
The crash is caused by changing the variable type of an AnimNotify that is already referenced by a montage. This issue cannot be reproduced in 5.6. ...
Many clients have hit a crash due to an Apple library using operator delete on a memory block that was not allocated with operator new. This happens with the following callstack on iOS9 in UE4.13 o ...
This is an infrequent crash in the 4.18 release. Users have not provided any description of their actions when the crash occurred. Source Context 210 if (StaticMeshReferencers) 211 ...
This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred. Source Context 675 /** 676 * Remov ...