High Quality Gaussian DoF not working on iOS Metal

UE - Platform - Mobile - Sep 2, 2016

The High Quality Gaussian DoF does not work when deployed to an iOS device that supports Metal. After enabling the setting within Project Settings to support Metal (A8 chipsets) and above, and then ...

r.PostProcessAAQuality does not work in mobile preview on source builds

UE - Platform - Mobile - Sep 26, 2016

r.PostProcessAAQuality is not working properly in mobile preview on source versions of the engine. ...

Setting FActorSpawnParameters::bRemoteOwned causes inconsistent behavior when spawning actors

UE - Gameplay - Sep 13, 2016

If FActorSpawnParameters::bRemoteOwned is set to true, calling SpawnActor with this spawn param on begin play has different behavior than calling the SpawnActor elsewhere during runtime. If using n ...

Child actor components get duplicated when duplicating a level (extra duplicates)

UE - Gameplay - Sep 7, 2016

Child actor components get duplicated when duplicating a level (extra duplicates). The duplicate level has more instances of the child actor component than the original ...

Roughness rendering differently on Macs

UE - Graphics Features - Oct 4, 2016

The roughness value for Macs renders differently (less rough or glossy) compared to Windows. It also seems to render as expected within the Material Editor preview window, but when applied to an obj ...

Migrating a blueprint based on a custom class breaks after migration

UE - Gameplay - Blueprint - Sep 21, 2015

When a blueprint that is based on a custom class is migrated from one project to another the references to the original class are held. This means that the blueprint is unusable in the new project, ...

Texture issues with movie player active on Android

UE - Platform - Mobile - Sep 23, 2016

The media player isn't restoring the filtering mode after copying the movie source texture to the destination render target. This causes the cached state to be wrong, causing the incorrect filterin ...

Moving a component in the main viewport does not call PostEditComponentMove() function

Tools - May 18, 2016

When a non-root component for an actor is moved in the blueprint viewport, that component's PostEditComponentMove function is called. Adding the actor to the main editor viewport and then moving th ...

Crash when using STOP button to exit PIE when removing a widget from viewport via Event Destruct

UE - Editor - UI Systems - Sep 8, 2016

Editor crashes when removing a widget from the viewport via Event Destruct. This appears to happen when using the Stop button during PIE ...

Widget interaction component appears to stop working after entering a physics volume

UE - Editor - UI Systems - Aug 24, 2016

Widget interaction component appears to stop working after entering a physics volume. A Physics Volume appears to deactivate the Widget interaction component ...