See attached gif. ...
When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor. ...
In the Struct editor, there's a discrepancy on the name of the main Structure tab. The tab reads "Structure", but in the Window menu, it's listed as "Member Variables". ...
In 4,15, we can use button for swap paint Color and erase color. But, in 4.16 and 4.17, it disappeared ...
Fill function of mesh painting don't use color channel parameters. I suggest that FPaintModePainter::ApplyVertexColorAction need to use PaintSettings->VertexPaintSettings.bWriteRed / Green / Blue ...
JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...
Gradle AAR import paths need to be absolute instead of relative since the current work directory used to package Gradle is not the same as Ant. ...
Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...
An error populated the output log when Compiling an AIController Blueprint Class with an AIPerception Component. This is not a Regression, as it Occurs in //UE4/Main. ...
Gear VR appears Choppy when add Widget components to the scene (this issue was not present in earlier version of the engine in the same project (4.16 appears to be a regression for 4.17)) Note: The ...