Grid on meshes in Simple Composure sample flickers intensely

Docs - Samples - Aug 2, 2017

See attached gif. ...

Instanced Widget Property is not saved after compile if marked as EditInlineNew

UE - Editor - UI Systems - Aug 2, 2017

When an EditInlineNew Instanced property exists within a nested user widget, changes to the property are not saved after compiling the widget blueprint in the editor. ...

The name of the Structure tab in the Struct editor doesn't match how it's listed in the Window menu

UE - Gameplay - Blueprint - Aug 2, 2017

In the Struct editor, there's a discrepancy on the name of the main Structure tab. The tab reads "Structure", but in the Window menu, it's listed as "Member Variables". ...

Button for Swap Paint Color and Erase Color Disappeared.

Tools - Aug 2, 2017

In 4,15, we can use button for swap paint Color and erase color. But, in 4.16 and 4.17, it disappeared ...

Fill Function of Mesh Painting don't Use Color Channel Parameters

Tools - Aug 2, 2017

Fill function of mesh painting don't use color channel parameters. I suggest that FPaintModePainter::ApplyVertexColorAction need to use PaintSettings->VertexPaintSettings.bWriteRed / Green / Blue ...

JAR files in libs are not included in classes.dex with Gradle

UE - Platform - Mobile - Aug 1, 2017

JAR files copied from Intermediate/Android/apk/libs for Gradle packaging are not included in the classes.dex in the final packaged APK. ...

Gradle AAR repository directories with $S(PluginDir) are relative instead of absolute path

UE - Platform - Mobile - Aug 1, 2017

Gradle AAR import paths need to be absolute instead of relative since the current work directory used to package Gradle is not the same as Ant. ...

Need addElement and addElements to allow single insertion instead of to all elements with matching tag

UE - Platform - Mobile - Aug 1, 2017

Since multiple dict tags can be in a plist, not just the top level, need to be able to specify to only insert once. Adding an optional once="true" attribute to these commands in UPL will allow this ...

Error when Compiling an AIController Blueprint Class with an AIPerception Component

UE - AI - Aug 1, 2017

An error populated the output log when Compiling an AIController Blueprint Class with an AIPerception Component. This is not a Regression, as it Occurs in //UE4/Main. ...

Gear VR appears Choppy when add Widget components to the scene

UE - Platform - XR - Aug 1, 2017

Gear VR appears Choppy when add Widget components to the scene (this issue was not present in earlier version of the engine in the same project (4.16 appears to be a regression for 4.17)) Note: The ...