Assets containing TSet or TMaps fail to Nativize

UE - Gameplay - Blueprint Runtime - Dec 12, 2016

Multiple compile failures while attempting to nativize the QABP_Containers asset in QAGame. Errors:[2016.12.12-15.20.04:831][486]UATHelper: Packaging (Windows (64-bit)): xgConsole: QABP_Containers_ ...

FBodyInstance SetCollisionEnabled not properly checking physics state.

UE - Simulation - Physics - Dec 12, 2016

FBodyInstance::SetCollisionEnabled uses an incomplete conditional to determine whether or not it's in a Simulating or Non-Simulating state. This can cause cases where RecreatePhysicsState doesn't pr ...

Inconsistent Prioritization of Navigation Modifiers

UE - AI - Dec 12, 2016

When working with Nav Modifiers in a level that contains objects that have a custom Nav Area class, the prioritization of the modifiers is not consistent. If you notice in the attached project, so ...

Cannot select the content folder for Base Path in Sequence Recorder

UE - Anim - Sequencer - Dec 9, 2016

When the editor first opens, and you open Sequence Recorder, the base path will be defaulted to /Game/Cinematics/Sequences. Cinematics and Sequences do not exist at this point so it will create thos ...

Crash opening ContentExamples with the -d3ddebug commandline

UE - Graphics Features - Dec 9, 2016

Crash opening ContentExamples with -d3ddebug ...

Crash using Find in Content Browser with -d3ddebug command

UE - Graphics Features - Dec 9, 2016

Crash occurs when using the Find in Content Browser option in the World Outliner. This only occurs when using the -d3ddebug command. If I don't use it, everything works with no crash. ...

Ensure thrown when using root motion with Sub Animation Blueprints

OLD - Anim - Dec 9, 2016

Ensure thrown when using root motion with Sub Animation Blueprints ...

Sub Animation Blueprint causes crash when compiling character BP

OLD - Anim - Dec 9, 2016

Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 931 OutputCurveMap(AnimationCurves[(uint8)EAnimCurveType::AttributeCurve], Canvas, Displa ...

Compile error during build stage when packaging for tvOS

UE - Platform - Mobile - Dec 9, 2016

Compile error packaging for tvOS: Does not affect iOSUATHelper: Packaging (tvOS): UnrealBuildTool: D:\Build\joseph.wysosky_Main\Engine\Source\Runtime\Core\Private\iOS\IOSAppDelegate.cpp(388,12): ...

The back wheels on the Vehicle Game buggy is hitting invisible collision

UE - Simulation - Physics - Dec 9, 2016

REGRESSION BROKEN: 3216057 in Dev-Framework NOT OCCURRING: 3215904 in Dev-Framework However, it should be noted that, at CL 3215904, there is a separate (possibly related) issue that basically prod ...