If you change a texture's compression settings, materials will show errors because of a mismatch in the Sampler Type of Texture Samples. This can be fixed by adjusting the Sampler Type and re-savin ...
Spawn Emitter Attached not working in Packaged Game. Not sure if it isn't spawning the emitter or if it is spawning at the wrong location. ...
When working in the Tilemap editor and changing the Projection Mode from Orthogonal to Isometric Projection, the collision does not translate or update to adopt the projection mode. ...
Semi sporadic crash is occurring when switching between profiles in UFE and then exiting out This could not be repro'd on a Win7 machine with and Nvidia 980, could not be repro'd on a Win10 machine ...
If the pilot option within an editor viewport is used on a blueprint with a camera and LMB/RMB+w is pressed, the camera rapidly flies in the opposite direction of the direction the camera is facing ...
Incorrect collision on Instanced Static Mesh components that have been non-uniformly scaled and rotated. User Description: I have been experiencing a very annoying bug and I finally decided to tr ...
The fill bucket tool under foliage does not work with BSP surfaces. ...
There is a spelling error in the tutorial for blueprints. The word "contains" is written as "containes." ...
GrabHand Cursors appear as Hand (Index finger cursor) in a packaged project 4.20p5 CL# 4173640 4.21 CL# 4179764 ...
The centerpoint for the MinimumAreaRectangle function returns the wrong value when applied. Tested in 4.21.2 (CL - 4753647), 4.22 (CL - 4958263) ...