If using the Legacy renderer (Movie Scene Capture) with DefaultRHI DirectX12, there's new delay and also some frames get weird artifacts. However, the delay and artifacts do not appear when using ...
Bindless textures do not appear to stream mip levels. This issue is separate from an already reported bindless virtual texture streaming issue. When the editor is freshly launched or when mip level ...
CopyFile function in CommandUtils.cs assumes that an exception will be thrown if the number of retries is exceeded, but the loop condition prevents it from being thrown. Following fix works:publics ...
Crash occurs when trying to edit a MetaSound Source asset while a MetaSound Source is referenced utilizing FObjectFinder in C++ Repro Rate: 3/3Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\R ...
This is a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes with an assertion after saving a World Partition enabled level with a landscape that contains a PCG Volume. ...
When a LocalFogVolume is used with ExponentialHeightFog, it does not correctly fog translucent objects. ExponentialHeightFog and Volumetric Fog from a LocalFogVolume both correctly occlude transluc ...
Visual Studio 2017 15.8 includes a fix to properly handle std::make_shared used with over-aligned types. However, this is a breaking fix and requires the definition of one of two macros to either ac ...
In the Android Vulkan Mobile preview mode, when multiple GPU niagara systems are visible and the user moves the camera around the level it can cause a crash, potentially caused by a race condition o ...
When a material instance with exposed parameters is applied to a landscape; the parameters set to a new value and then reset to back the default value, the landscape does not respect the new default ...
Cache Mode: record seems to simulate fine, in Cache Mode: Play, the object does not simulate fracturing Repro Rate: 5/5 ...