REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...
Landscapes that have materials with tessellation applied to it will not cast shadows onto movable static meshes Found in 4.19 CL# 4033788 and 4.20 CL# 4096272 Seems to be working as intended in 4. ...
Adding an Event Dispatcher to the Level Blueprint and then renaming the initial graph node within that Event Dispatcher prevents deletion from that point forward. Renaming the Event Dispatcher from ...
Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. Workaround for issue is to have a text box in the vertical box before any buttons; fir ...
When changing the Torque Curve in a Wheeled Vehicle's Vehicle Movement Component, the values set don't affect the torque of the vehicle. ...
NevMesh cuts out holes for collision incorrectly with Skeletal Meshes. Skeletal Meshes with "Can Ever Affect Navigation" set to true and that have a Physics Asset are capable of causing this. ...
May be similar issue as [Link Removed] but with slightly different repro steps. Not a regression as it occurs in 4.14.3 ...
A material with a panner displays unusual behavior when the value of the panner's speed it dependant on a timeline. As time spent in the project increases the speed of the material while changing va ...
Attempting to change the Foreground color of a Combo Box String in the Graph tab of the owning widget Blueprint has no effect. Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22.3 (CL - 7 ...
Graphics failure when pasting code for a BP node into Color Picker Hex field Does not occur in 4.8.3 ...