Crash when launching Google VR project

UE - Platform - XR - Dec 12, 2016

Attempting to launch a packaged Google VR game on android causes the game to crash. This has occurred on two other devices. This occurs in Main as well as Dev-VR. ...

Crash when creating StaticMesh repeatedly

Tools - Nov 21, 2014

UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...

Linux crash upon opening maps in Soul: City content pack

UE - Graphics Features - Jan 29, 2018

Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...

[CrashReport] UEdGraphSchema_K2::PinHasSplittableStructType

UE - Gameplay - Blueprint - Sep 14, 2017

This crash is affecting a few users in 4.17. ...

Niagara Emitter editor forgets Timeline playback ranges

UE - Niagara - Sep 14, 2020

This seems to only affect an emitter and not a system asset. ...

PlayerController::PlayDynamicForceFeedback called through code does not fire

UE - Gameplay - Input - Feb 25, 2016

Calling PlayDynamicForceFeedback in code does not affect controller rumble. ...

Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Visual delay when using Seek in media player blueprint

UE - Media Framework - Nov 29, 2022

Reproduced about 6 times from 9 attempts. Regression TBD. ...

Landscape GrassType does not have the option to exclude Decals

UE - World Creation - Worldbuilding Tools - Foliage - Feb 8, 2016

Landscape grass type lacks the option to disable decals from affecting it. ...

Crash when building lighting with a skylight that draw lit translucent material

UE - Graphics Features - Aug 14, 2017

A common crash affecting many users in 4.17.0 ...