[CrashReport] UE4Editor_SlateCore!FHittestGrid::FindFocusableWidget<<lambda_3a8b364273a2882da220e6e492096c17>,<lambda_d0075a811a928600995d1b2de6795365>,<lambda_105424556dbaeebf7f5bf9bed3e2f737> >() [hittestgrid.cpp:397]

UE - Editor - UI Systems - Jun 18, 2018

No user comments in crash group 394 for (StrideCellPoint[StrideAxis] = StrideAxisMin; StrideCellPoint[StrideAxis] <= StrideAxisMax; ++StrideCellPoint[StrideAxis]) 395 { 396 ** ...

Sequencer fails to package during Build command for ASTC

UE - Platform - Mobile - Jan 15, 2017

When attempting to test for ESDSR on Android, the Sequencer project fails to package towards the end of the Build Command. Runtime/OpenGLDrv/Public\OpenGLESDeferred.h(267,5) : warning: 'OPENGL_ES2 ...

[CrashReport] UE4Editor_Core!FWindowsWindow::Initialize() [windowswindow.cpp:199]

Tools - Mar 1, 2017

Error message: Assertion failed: 0 [Link Removed] [Line: 199] Window Creation Failed (1158) Source Context: 184 VirtualHeight = ClientHeight; 185 186 // We call reshape w ...

Data Asset Deserialization crash after upgrading 4.19.2 to 421.1

UE - Foundation - Core - Feb 7, 2019

The User has provided an extensive log of their code base setup, and the process leading up to when the Assert occurs. "Our game mode & player state FSM are setup in a data driven manor using UDa ...

OSVR Attempts to initilize when no runtime installed and during packaging for GearVR

UE - Platform - XR - Apr 28, 2016

Full log attached below: During packaging many log show that it is trying to initialize and i do not have the runtime installed. Snippets from a portion of the log[2016.04.28-15.05.46:033][ 0]OSV ...

[CrashReport] UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateUniformBuffer() [d3d11uniformbuffer.cpp:218]

UE - Graphics Features - Jun 12, 2018

No user comments in crash group 208 check(Layout.ResourceOffsets.Num() == NumResources); 209 210 for (int32 i = 0; i < NumResources; ++i) 211 { 212 ...

[CrashReport] FGenericPlatformMemory::OnOutOfMemory | TArray<FCompressedChunk,FDefaultAllocator>::ResizeTo

UE - Foundation - Core - Jul 20, 2017

This is a common crash affecting users in 4.16, and has occurred since at least 4.12 for more than 200 unique users. The callstack has similarities to [Link Removed], and as-such may be out of our ...

Materials with Subsurface Profile not affected by Opacity value

UE - Graphics Features - Oct 24, 2017

A material with Shading Model set to Subsurface Profile is no longer affected by Opacity value in 4.17, 4.18, and 4.19 (Main) but was previously working as intended in 4.16. This is a regression. ...

Attempting to open a map in content browser that is currently loaded in world composition browser crashes editor

Tools - May 12, 2015

Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...

Cannot select child anim BPs for use in linked anim layers

UE - Anim - Runtime - Jul 15, 2021

From UDN: [Link Removed] Unable to set a Child ABP with inherited interface to a Linked Animation Layer Instance Class. I have a ABP_Biped which is our main ABP. I have the locomotion (idle+straf ...