Crash in Android media plugins on Adreno devices with letters in version

UE - Platform - Mobile - Mar 2, 2022

The logic to check the version number of Adreno devices does not work if there are letters in the version (like Adreno 642L). ...

RootMotion travel distance get affected by ForceAnimRate

OLD - Anim - Nov 24, 2016

A root motion controlled character would travel further than they should when both EnableUpdateRateOptimizations is on and a.URO.ForceAnimRate is set above 1. Changing "Root Motion from Montages On ...

Reflection capture memory not released

UE - Graphics Features - Mar 16, 2020

Until 4.23.1, the value of the Texture Memory Cube is reduced to an appropriate size. It is explained in the following thread:https://udn.unrealengine.com/questions/398103/index.html ...

Clicking a dropdown menu inside of a blueprint node while zoomed out will cause the list to be cut off

UE - Gameplay - Blueprint Editor - Oct 24, 2016

When you are zoomed out when clicking a dropdown box on a blueprint node, the dropdown menu gets cut off on length and width. Length isn't that big of a deal as you can scroll but it does cut off th ...

Error when attempting to generate an SSH key for remote building

Tools - Oct 7, 2016

Error is displayed when attempting to generate an SSH key.Unexpected remote arg: EngineQA@10.1.110.49:.ssh/RemoteToolChainPrivate.key rsync error: syntax or usage error (code 1) at /home/lapo/packa ...

Shortcut for Swing1Motion (2, and 3) do not change physics asset state dirty.

OLD - Anim - Sep 8, 2017

Shortcut for Toggle Angular Limits 1, 2 and 3 for Physics assets do not change phys asset state as dirty. ...

The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout

Docs - Samples - Jun 29, 2015

The menu and cursor are removed from the Client window when clicking Play in the Server menu in Multiplayer Shootout. Reproduced using the 4.8.1 download of Multiplayer Shootout. Did not occur in 4 ...

Tangent normals are recalculated by default on skeletal meshes with blend shapes

UE - Graphics Features - Nov 8, 2016

In 4.13 if you imported a skeletal mesh with a blendshape and run the blend shape. The normals are not recalculated. To Recalculate the normals during runtime you need to edit the Console Variables ...

Particle emitter follows camera on certain Android devices

UE - Platform - Mobile - Dec 5, 2016

When running a launched or packaged version on an Android device, if there is a particle emitter, it follows the camera looking up or down. If you have more than 1 particle emitter, it seems to corr ...

PhysX errors when packaging for x86

UE - Platform - Mobile - Oct 27, 2016

Packaging for x86 in ETC1 will generate PhysX errors and cause the package to fail. The following error will occur multiple times throughout the package:UATHelper: Packaging (Android (ETC1)): Unrea ...