Fill Data Table from CSV File crashes editor if the data table is open

Tools - May 6, 2019

Attempting to use the Fill Data Table from CSV File node will result in a crash if the CSV file is open when running. ...

Mobile VR - Foliage (HISM) crash

UE - Platform - XR - Jun 7, 2019

HISMs cause mobile VR app to crash. Confirmed in 4.23 MAIN @ CL 6829265 ...

Crash loading sublevel that had name changed when it is unloaded.

Tools - Apr 2, 2019

Updated name of sublevel leads to crash when it is about to be loaded. ...

[CrashReport] Tutorial crash UObject::execLetValueOnPersistentFrame()

UE - Gameplay - Blueprint - Jul 7, 2017

This is another Tutorial crash that shares a similar callstack with [Link Removed] and [Link Removed], but those specific repro steps have been fixed while this one is still occurring in 4.16.2. On ...

Crash reparenting actor component to InstancedStaticMeshComponent

UE - Gameplay - Blueprint - Sep 14, 2016

Reparenting an actor component to an instanced static mesh component causes a crash. Found on //UE4/Dev-Blueprints CL-3122712 ...

Crash when attempting to generate an event in an Event Handler

UE - Niagara - May 27, 2020

Crash when attempting to generate an event in an Event Handler ...

Crash on Level Load with Sequencer Event

UE - Anim - Sequencer - Nov 9, 2018

Crash when changing maps with sequencers new event director. Confirmed in 4.22 MAIN at CL 4553454 ...

ARKit Crash with Session Type: Image

UE - Platform - XR - Sep 6, 2018

AR app crashes when starting AR session if session type is set to "Image". Also confirmed in Main CL 4346626 ...

Crash assigning static mesh to LightWeightInstanceStaticMeshManager

UE - Gameplay - May 21, 2021

Crash occurs when the user assigns a static to the Instanced Static Mesh Component in a LightWeightInstanceStaticMeshManager. I couldn't reproduce this with an actor blueprint with an ISMC or HISMC ...

Crash after removing decal (using set fade out node) during design time and then hitting play

UE - Gameplay - Blueprint - Feb 5, 2019

When calling set fade out on a decal during design time via a custom event that is setup to be called in editor a crash will occur when clicking PIE ...