The attached FBX file is getting a nameclash error when imported. This content is licensee content please delete after using. This issue is NOT occurring at 4.25.4 Binary @ CL 14818863 Marked as ...
This is a regression from 4.13 ...
Compiling a Blueprint that references a deleted Macro from a Custom Macro Library will crash the editor. Crash Report: [Link Removed] This is a regression: did NOT occur in 4.8.3. Reproduced in 4. ...
When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...
A licensee has reported that Full Screen native resolution does not work properly on the iPad Pro 11-inch and on the iPad Pro 12.9-inch (3rd generation). Black borders are used around the screen ins ...
Packaging that involves a comilation process in the Binary editor causes custom Windows icons to be ignored in packaged games. This could either be seen in a Code project or in a Blueprint Only proj ...
After fixing the crash from [Link Removed] when compiling the child blueprint that has claimed the component name the parent was previously using without having compiled the parent, an internal comp ...
The Editor experiences performance drops even in the default basic level when left alone running. I experienced them every ~3 seconds. My graph didn't show the drops very clearly so the fps counter ...
When adding a new subfolder in the Levels window all the sublevels in that parent folder move to the new sublevel. Currently you have to create all the sub folders then move the sublevels to keep th ...
Enabled the SSR Experimental Denoiser using Vulkan causes the Engine to crash. This crash does not happen with DX11 or DX12. This happens on Linux and Windows (-vulkan). This was reported and teste ...